Sphere inversion -> rotate -> noise, part of my upcoming "Painting with Maths" video. It's almost ready, can't wait to put it out there!
Realtime version with source code: shadertoy.com/view/7ssBzX
If you want to become well known on Twitter and brand yourself as a developer, it’s become obvious that it’s much more important to know how to game the algorithm with bullshit clickbait and threads than to a actually build things or create educational material.