Fugl 0.9.927 for iOS is out on TestFligh. It fixes a very annoying issue that would result in an instacrash for some users. Thank you for your patience! Join the beta here: testflight.apple.com/join/bZ…
New Fugl iOS TestFlight is out! This time I've focused on refining the controls, reworking the help system and juicing the UI. Try it out here, before it starts costing money: testflight.apple.com/join/bZ…
I know people haven't heard much in a while, but #Fugl is still alive and doing rather well. PC VR is just around the corner, and so hopefully will be Android (if we can it running smoothly enough)
New Fugl iOS testflight build is finally out. I've added help animations, button remapping for controllers and touch controls for slow motion and chirping. Get it here (also for silicon macs): testflight.apple.com/join/bZ…
New Fugl iOS testflight build is finally out. I've added help animations, button remapping for controllers and touch controls for slow motion and chirping. Get it here (also for silicon macs): testflight.apple.com/join/bZ…
Forbidden West’s wave system was one of the most complex systems we build. It uses sequence of images that contain 3D vector displacement to make it possible to have waves break and collapse on themselves. Something that is hard to do, especially if it also needs to work on PS4.