Joined November 2013
241 Photos and videos
Replying to @virginmedia
@virginmedia Without broadband for 4 days. Repeated calls to “support” result in nonsense on why, such as “needing to replace copper cables with fibre!” (I’ve been FTTP for 2 years). Got a text message that I will have a visit today. Now 7:30 pm and nothing. £90/month.
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So the bots on this account requesting DMs led to a call from “Virgin Media” and wanted me to install an app for payment. Instant scammer alert. This is so bad.
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I did that yesterday but no reply! DM this account??
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Unity's 2D physics system has undergone significant reorganization, with updated modules and namespaces, along with numerous new features including many specifically developed to support upcoming components in 6.7. discussions.unity.com/t/phys…
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Melvyn May retweeted
Testing the low-level 2D Physics sample on iPhone. I added a spring power–boost feature that’s triggered by multi-touch input. github.com/keijiro/Scooper
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30 Dec 2025
Unity 6.5 - 2D Physics: Arbitrary 3D transform planes demonstrated using an isolated world on a 3D Asset. Lots of possibilities with this feature. youtube.com/watch?v=w2T8fQOU…
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15 Sep 2025
Feeling pretty sick today so I created a fun little visual determinism example for the Sandbox featuring my best friend who was sadly taken from us over 4 years ago. youtu.be/PID-TcuiD9w?si=dzSy…

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30 Aug 2025
It’s not a physics Sandbox unless it has an obligatory “Boids” example. youtu.be/fDYTITVrc3E?si=oU8s…

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26 Nov 2024
New Unity 2D physics based on Box2D v3.1 coming along really well, demonstrated here in a new Sandbox app that can be built and run on any platform. youtu.be/ksKVvwvpXX4?si=Nzot…
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27 Oct 2024
If you’ve not experimented with Box2D v3 then you’re missing out. Such a great step-up from v2.
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27 Oct 2024
I've been thankful having this new physics system to focus on, taking my mind off how ill I've been this week. Still fighting it too.🤧 So I spent an hour & converted that little dev shooter to "3D" but using 2D physics. It won't win an awards but still: youtu.be/RSxKjGCaMF0?si=_2p3…
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8 Oct 2024
You know you're casting a lot of rays when you get beautiful moiré fringes.😍 youtu.be/LMjZTTOglDQ?si=7qY2…
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28 Sep 2024
You could say that this feature has been requested a few times but it's here at least.🤔 #unity #box2d
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27 Sep 2024
A bit of Friday fun if you're into that kind of thing. Experimenting with the new one-way collision control. #box2d youtu.be/EBW7nuUSO6o?si=4loB…
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24 Sep 2024
It's not 10,000 rigid bodies but it's important nevertheless. The ability to use various transform planes in the world to better support 3D rendering. youtu.be/jJVTDqU2hlo?si=nsyx…

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10 Sep 2024
I put this test together in the last few hours to stress-test the Box2D v3.1 integration. These are all Dynamic rigidbodies being created in realtime, no pooling. Grabbing contacts and using them to destroy the projectiles. This thing is fast! youtu.be/BKpWXKF04zI?si=Y7Nt…
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30 Aug 2024
Unity Box2D v3.1 integration coming along a treat. I've got SDF shaders rendering the gizmos so visualisation is very fast too. Here's 10,000 bodies with a Capsule or Circle shape at over 200FPS! Very fast to create too, as it's not tied to GameObjects. youtu.be/0272pxVPY_8?si=AV9b…
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