indie dev building apps that don't suck.

Joined January 2026
3 Photos and videos
Built a padel scoring app for smartwatches. Total addressable market? Tiny. Competition? Zero. That's the point.
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9 apps published. total server costs: €0/mo. every app runs on free tiers. firebase, supabase, cloudflare. indie dev's real moat is staying unprofitable enough that infra is free.
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54% of my trial users convert to paid. 9 apps published, only 1 makes real money. the other 8 taught me what not to build.
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spent €50 on Apple Search Ads. got 2 paying customers. €25 CPA on a €5/mo subscription. math ain't mathing.
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for context: organic ASO gets me 38% conversion on keywords like "padel score". free. Search Ads clicks mostly bounced before starting the trial. for niche apps, ASO > paid ads every time.
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saturday 2am and i'm still reading crash logs. indie dev is just QA with delusions of grandeur
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lleva tu padel al siguiente nivel. PadelTracker - gratis en tu link in bio
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friday night debugging a bug that only shows up on one specific android device. indie dev life is glamorous
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shipping at 2am because "one more fix" turned into three new features
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your prayer life deserves more than a notes app. try Prayerful free - link in bio
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the best features always come to you at 11pm when you already closed the laptop
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the best debugging happens at 2am when you're too tired to overthink it
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lleva el control de tus partidos de padel. prueba PadelTracker gratis - link en bio
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shipping at 10pm on a wednesday because the bug won't let you sleep anyway
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3am debugging session where the fix was a missing comma. indie dev life is glamorous
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identify any animal in seconds with FaunaDex. try it free - link in bio
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tuesday night debugging session where you fix one bug and create two more. the indie dev cycle.
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