Joined October 2008
347 Photos and videos
Jesper Mosegaard retweeted
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
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We've been working on our onboarding flow for Figurment. What do you think? Try it at figurement.com/?utm_source=x…
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I ask @figurement to create a little tool for me that would make it easy to take colors from an image, match to colors from our library - and assign to random parts.
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We've been experimenting with our Agent in @Figurement3D. Instead of just doing a task in the scene, it can also generate a custom UI so you can fine-tune the results. Useful? Or a tool looking for a problem?
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So, alle three of my PlayStation 5 controllers suffer from horrible stick drift… I’m considering purchasing yet another couple to save my sanity during gaming - but also don’t want to reward Sony for not creating great hardware. What do people do?
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From sketch to AI render to raytraced 3D... All within @Figurement3D
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Accuracy in colors, raytracing for those photorealistic materials, and AI for lifestyle and editing. It's a match made in heaven in @Figurement3D
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Jesper Mosegaard retweeted
Now live: production-quality, physically accurate rendering for product designers, running directly in the browser with WebGPU and easy to share by link. #webgpu #rendering #web #ProductDesign
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WebGPU raytracing in Figurement #webgpu
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From real life materials to digital 3D in 30 seconds? Challenge accepted. It’s Friday demo time, and today I’m showing how our product visualization platform, @Figurement3D , turns physical materials into their digital counterparts.
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Today I added AI-generated textures for 3D rendering in @Figurement3D . Most img-gen models are great at photorealistic (ours included), so it was a fun challenge to tune the model for something more specific: tileable albedo textures for 3D materials.
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I love colors :) Especially those that go beyond sRGB/Hex and has some proper science behind it
Coloro Colors available to all users in Figurement
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Structured CAD data and ray-tracing enables precise, part-level control in traditional shader and texture workflows, but also localized AI-based edits.
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Can you guess the images below? 1. Live 3D 2. Light env 3. AI render 4. Backdrop 5. AI Mix: Live 3D backdrop 6. Live 2D We're combining AI and 3D in @Figurement3D because products need the accuracy of real material physics as well as the editing capabilities of genAI.
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WebGPU is now available across all major browsers and OS. This unlocks real compute-based ray tracing in the browser. Here's a first sneak peak at the WebGPU raytracer in @Figurement3D #webgpu #gpu #raytracing
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Figurment now reads 60 CAD formats. So I had to try one of those fantastic mobius gears - this one by Blake Courter sourced from GrabCad.
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Jesper Mosegaard retweeted
We have been extending the AI tools in Figurement lately to make it effortless to combine and edit photorealistic renders. In this example, the product itself is fully raytraced. The fruits are added with AI.
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New in Figurement: 2D layout and live 3D renders in the same document. Build tech packs and CMF docs as living layouts, not static PDFs. Add BOM and data grids that stay synced across variants and metadata.
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