now: apple, formerly:VR @ Valve , past:@TheTileGame, rel8tion,facebook; music & mobile @myspace; cto, @ilike; startups; microsoft:xbox/activex/clr/com/ole/mspub

Joined July 2008
995 Photos and videos
Can anyone point me to engineers working on Microsoft Office who might be able to chat with me about an OLE problem I'm having with PowerPoint?
2
7
3,839
Nat Brown @natbro@mastodon.social retweeted
Can anyone point me to engineers working on Microsoft Office who might be able to chat with me about an OLE problem I'm having with PowerPoint?
4
1
10
8,412
Nat Brown @natbro@mastodon.social retweeted
Announcing Vertigo 2: Into the Aether zulubo.com/vertigo2
27
54
248
11,603
Not something I was expecting to read in 2024… about 34yo COM and OLE
After a week buried in COM code, I finally have full OLE integration between my standalone C application and Microsoft Word. • I can insert an object from inside Word to automatically launch my app and start editing. • I can read the current style (font size, etc.) at the insertion point from my app. • I can place vector graphics in a Word document as an inline shape from my app. • I can adjust the vertical position of the graphics from my app to align the baselines correctly. • I can store arbitrary data along with the graphics to maintain editability. • Double-clicking on an existing object in Word automatically reopens my app for editing.
1
1
9
2,830
Nat Brown @natbro@mastodon.social retweeted
Replying to @nocontextmemes
🤦🏼‍♀️
1
4,554
Nat Brown @natbro@mastodon.social retweeted
20 Jul 2024
I just want to make it clear that none of this is my fault and I will take no further questions at this time. Thank you and good luck.
6
21
390
26,765
ohai, long time no see! a small thread of gaming updates that I’m excited for you to try out in the iOS 18 beta and macOS Sequoia beta happening now...
2
7
75
30,299
Wired Xbox Controllers - speaking of low-latency game input, use your Xbox controller on macOS, iOS, and iPadOS with a wire. (Hey, how was that any different from other wired controllers? Xbox uses a custom USB protocol called GIP rather than USB-HID. Now you don’t have to care.)
5
36
3,579
Human Interface Guidelines for Games on Apple Platforms - developer.apple.com/design/h…. An awesome new starting point for recommended best-practices in user-experience. Check out the associated talk: developer.apple.com/wwdc24/1…
1
10
1,848
Nat Brown @natbro@mastodon.social retweeted
This was one of the coolest things I saw at GDC this year. The author @dan5sch just wrote a blog post on the project. Basically turning low-poly meshes into detailed voxel objects on the fly. The visual appearance is truly unique and extremely consistent. blog.danielschroeder.me/2024…

20
228
1,491
72,322
Nat Brown @natbro@mastodon.social retweeted
There may never have been a day as big as today for indie games. On the back of mass layoffs of major AAA studios, today more high-profile and under-the-radar gems are releasing on May 9th than any other day in recent memory. They need your support. Here's a thread of 'em! 🧵
107
5,395
31,221
3,100,016
Nat Brown @natbro@mastodon.social retweeted
Inspired by the GI flashlight in Alan Wake II. Trying to reproduce the effect in my renderer.
7
15
176
13,205
Incorporate real Apple devices into your continuous integration systems for running tests, capturing logs, and other automation? Xcode 15 includes devicectl, a really handy tool. Read through `xcrun devicectl device process launch --help`
3
5
30
3,436
you can even push and pull files from your app to facilitate automated testing and performance analysis - check out all the devicectl options and send feedback about how you're using it or want to use it.
5
835
Fantastical deep information about optimizing for Apple Silicon can now be found here: developer.apple.com/download…

7
30
161
41,485
reading this post ibm360.co.uk/?p=911 and reminiscing about my time learning to program 3081's at @SLAClab. a tremendous amount of modern OS work is recreating things built for time-share and MP systems from the 60's/70's/80's.

3
1,473
Nat Brown @natbro@mastodon.social retweeted
Vertigo 2 is a finalist in 2 categories at the #DICEAwards! Very cool, thank you @Official_AIAS. All the finalists are here: interactive.org/awards/27th_…

4
5
66
3,880