Joined December 2018
13 Photos and videos
Nep retweeted
Jun 9
Replying to @Simon_Hypixel
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Nep retweeted
Procedural Sci-Fi city biome experiment #Hytale #HytaleModding
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Nep retweeted
Scarak Nest 🪲 #Hytale #HytaleModding
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Nep retweeted
Replying to @Simon_Hypixel
Been working on a biome-sized boss fight against a giant serpent
For the past two months, I've been working with the insanely talented modder @nullicorn to create the biggest bossfight for Hytale yet, and it's been a blast! Our mod 'Storm Serpent's Atoll' for the CF contest is out now!🐍 curseforge.com/hytale/mods/s… #Hytale #HytaleModding
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Nep retweeted
Second worldgen challenge. This is the first version made without prefabs, Tomorrow i'm adding prefabs #Hytale #HytaleModding
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Nep retweeted
Iterating on yesterday's biome ⛰️ #Hytale #HytaleModding
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Infinite split mountain generator ⛰️ #Hytale #HytaleModding
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Nep retweeted
Little few hour world gen project I did yesterday trying to replicate the concept @Simon_Hypixel sent. Can be improved by a lot, but for a few hours I am actually pretty happy with how it turned out! #Hytale #HytaleModding
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Nep retweeted
📢 Hytale job applications are now live! 📢 Two roles posted today, with multiple openings for each: World Designer and NPC Developer! World Designers will be one of the biggest teams at Hytale. We're tripling down on what Adventure mode's worlds can become, starting with Orbis and World Gen 2. Hybrid role: level designers, environment artists, or people who do both. NPC Developer is a smaller team, but it's the one that decides whether the world feels alive. Creature behavior, combat, boss fights, and the patterns that make Hytale react. Both technical designers and developers are welcome. Hiring from the community first. Studios can apply too. More roles are coming in the weeks ahead! Apply: hytale.com/jobs

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Nep retweeted
The ‘Fog’ checkbox in the Creative Mode Quick Settings Menu is such a gamechanger when looking at any big WorldGen V2 biomes! It was just added in the pre-release 8. Example here with Neymeros by @nepertunity
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May 12
I am happy to announce that Neymeros finished top 8 in the #Hytale new worlds contest!
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Nep retweeted
We’re so excited to present you with the winners of the Hytale New Worlds Modding Contest! 🥳🏆 After weeks of grinding and amidst hundreds of absolutely incredible submissions, 30 Winners and 5 Community Favorites came out on top and get to take home between $1,000 - $10,000! First up, we have our 10 WorldGen V2 winners, who brought exciting new worlds, biomes, and dimensions to life in Hytale⬇️
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I'm glad to announce that #Neymeros is growing! We have acquired two more talents: @Nullicorn, the co-developer of the New World's NPC finalist, Storm Serpent's Atoll @leyokee, the developer of Fantasy Weapons - Triggerblades Neymeros: curseforge.com/hytale/mods/n… Storm Serpents Atoll: curseforge.com/hytale/mods/s… Triggerblades: curseforge.com/hytale/mods/f… #Hytale #HytaleModding
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Nep retweeted
Nytheris peaks biome from our Hytale mod has my favourite type of mountains: I wanted to get sharp peaks following the mountain ridges They are not as visible with the current vegetation, but here are some early tests with only the terrain density! Mod: curseforge.com/hytale/mods/n…
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Nep retweeted
May 6
I’ve been working on a more geologically believable procedural world for our project Neymeros As someone ask @slikey about this (and the contest submission are now closed). I figured I’d post it here. So here’s my answer, using only vanilla nodes. The goal: Continents, rivers,biomes, path and bridges that are more realistic Today : gonna focus on continent, biomes and rivers #Hytale #Hytalemodding #Neymeros
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Nep retweeted
My team project with @nullicorn, "Storm Serpent's Atoll" is a finalist on the @CurseForge modding contest!!! 🐉 Go check it out and give us a vote in NPC category if you enjoy it! 😁 hytale.curseforge.com/newwor… curseforge.com/hytale/mods/s… #HytaleModding #Hytale
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Nep retweeted
May 5
The Cove is currently my most advanced WGV2 project. I’ve lost count of the hours spent on it, and thanks to @nepertunity, it became something truly unique. It’s built on controlled procedural generation, a technique developed specifically for this biome: fully procedural terrain, but with guided randomness to keep it recognizable. I use math to define a base shape, then distort it through generation. It would’ve been easier to keep it as a spawn biome, but I prefer pushing what’s possible 😄 It’s currently a bit laggy due to heavy node usage, but I’ll focus on optimization in the coming weeks. You can also very rarely encounter it in the oceans of neymeros. #hytale #hytalemodding
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Nep retweeted
May 5
Happy to announce that we’re finalists in the WorldGen CurseForge Contest with Neymeros! 🥳 Good luck to all the finalists! ⚠️For testers: WorldGenV2 currently has a biome loading bug. Workaround: pause the game to fix loading. I’ll be sharing more details about Spiritwave Cove in this thread : #Hytale #Hytalemodding
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Nep retweeted
🚨Community Voting is now open for the Hytale New Worlds Modding Contest🚨 After combing through hundreds of incredible submissions, the judges have narrowed it down to 30 finalists per category. Now it’s your turn to vote for your Community Favorites: links.curseforge.com/s-hytal…
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