Joined December 2019
182 Photos and videos
Pinned Tweet
Just dropped a video on my process on animating. Link Below.
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Stefan Iverson retweeted
I’ve been capturing 3D human motion for 30 years and today is maybe the biggest day in that history. We are presenting MAMMA at CVPR (oral session 2A). MAMMA is a markerless multi-camera system that has accuracy similar to marker-based systems.
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When you accidentally delete your world space keys.
Cool bird puffin his chest out and strutin his stuff. Birds are interesting just like all Gods creatures are.
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Game anim reference

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Stefan Iverson retweeted
Still to this day one of the best gameplay reveals I’ve ever seen for a video game 🔥🍿 #TheLastofUs
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Stefan Iverson retweeted
Starting from today, all my low poly 3d models on Ko-fi, are free for everyone. Have fun! #lowpoly #blender3d ko-fi.com/braingraft/shop
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Yo, that's #Kratos !
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Stefan Iverson retweeted
finding your target audience with zero budget as a solo dev is incredibly hard. but since so many new people are here after #INDIELiveExpo, i wanted to share my "non-trailer" trailer to show you exactly what you signed up for. hoşgeldiniz.
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Stefan Iverson retweeted
Cho'gall for Heroes of the Storm was one of my favorites to try this technique on. He didn't have a lot of bones so some smears didn't follow arcs well so I adjusted some of his attacks The end result worked out quite well from game view I think
When it doubt, cut frames as my old coworkers used to say. These days, if the rig allows it, I'll cut frames and try to add a form of smear or double my old mentor told me that smears are something that should be felt, not seen unless closely examined. Smears should never distract from or overpower the rest of the animation rig: @KielFiggins @TheGreatJug
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腰の軌道がきれい ≠ 良いアニメーション
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Stefan Iverson retweeted
Apr 15
Animation breakdown By framebyframeanimation
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Stefan Iverson retweeted
Apr 12
The Last of Us: Part II, Shadow of the Tomb Raider gibi devasa oyunlarda imzası bulunan @nextkeyframe ve İzmir Ekonomi Üniversitesi Oyun Geliştirme Takımı ile birlikte düzenlediğimiz Animasyon Atölyesi etkinliği için hazırladığımız ufak bir kesit.
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Thank you @BradFaucheux for his Sunday service on giving me early on feedback
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Stefan Iverson retweeted
Hours of manual work gone Raw video → QuickMagic → Cascadeur → Maya → done Pipeline by @nextkeyframe
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I truly do believe that The Last of Us Multiplayer game was going to be a huge hit. It was roughly 80% complete before it got cancelled, but the game director seemed extremely passionate about the project
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Stefan Iverson retweeted
Mortal Kombat and Overwatch animator Brad Faucheux breaks down how to make stylized attacks feel grounded and powerful, from weight shifts to that satisfying whiplash snap. Launch into the full workshop: bit.ly/TGWBFA02
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