I like puzzles, pretty patterns, and programming

Joined August 2017
39 Photos and videos
I've been reading the Rust book and it's a masterclass in technical writing and documentation.
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wanted a way to easily see different binary tree traversal methods, got ai to cook this up: ngubbins.github.io/binary-tr…
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I'm sure there is plenty of solutions out there for this, but this one is mine, I can alter it as I see fit
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While I know there's nothing impressive about getting AI to spit out slop apps, it's been nice to have an opportunity to focus on the workflows and deployment side of things,
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wanted to see how Claude did designing a game with minimal prompting, little iteration but mostly this is what it spat out ngubbins.github.io/gridraide…
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Got Lovable to whip me up this little dashboard to watch my github workflows on public repos
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made a site to host some public projects newp.space/

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started automating my project setups, beginning with my standard python projects, awesome to have a lot of the heavy lifting removed and keep that consistency
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Some of my non-programming work, I've put together a small EP under @lost_worksx
mosaic window in engine setup #unity3d #gamedev #production #visualart #electronicmusic EP out on SoundCloud, Links in Bio
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A few basic menu sprites for slappin stuff together: github.com/nGubbins/BasicMen…
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Nick Gubbins ~ Developer | C , C#, Python retweeted
Today I made a super basic command-line REPL for @Sonic_Pi :-)
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Nick Gubbins ~ Developer | C , C#, Python retweeted
see "hack" and "todo" implies something can be fixed, so I figured I'd add the secret third thing of "cursed"
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Nick Gubbins ~ Developer | C , C#, Python retweeted
using Shapes in editor windows makes me feel absolutely unstoppable like I'm doing something I'm not supposed to be doing and yet here we are dashed border? hell yea I'll add a dashed border and there's nothing you can do about it Unity
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Theory: one day pokemon will be a viable cryptocurrency
Nick Gubbins ~ Developer | C , C#, Python retweeted
Spout plugin with DXR ray tracing (Unity on DX12 -> OBS Studio). I also verified that the "Keep Alpha" option works as intended on DXR/DX12. github.com/keijiro/KlakSpout
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