While I know there's nothing impressive about getting AI to spit out slop apps, it's been nice to have an opportunity to focus on the workflows and deployment side of things,
wanted to see how Claude did designing a game with minimal prompting, little iteration but mostly this is what it spat out
ngubbins.github.io/gridraide…
started automating my project setups, beginning with my standard python projects, awesome to have a lot of the heavy lifting removed and keep that consistency
see "hack" and "todo" implies something can be fixed, so I figured I'd add the secret third thing of "cursed"
ALT unity C# code that reads:
// cursed: This single-frame delay is required
// This is called from OnPostprocessAllAssets,
// which means an [importing assets] popup
// will disrupt our modal window.
// Waiting a single frame will ensure
// the import process is over
// before we show our modal window
EditorApplication.delayCall = () => ConflictResolutionWindow.Open( conflicts );
using Shapes in editor windows makes me feel absolutely unstoppable
like I'm doing something I'm not supposed to be doing and yet here we are
dashed border? hell yea I'll add a dashed border and there's nothing you can do about it Unity
Spout plugin with DXR ray tracing (Unity on DX12 -> OBS Studio). I also verified that the "Keep Alpha" option works as intended on DXR/DX12. github.com/keijiro/KlakSpout