SVP, Engine and Creator Engineering @roblox | formerly SVP Platform @twitter, CTO @zynga | @mit grad | runner | he/him

Joined April 2017
48 Photos and videos
Congrats to the team on this release. Lots more in the works for understanding resource consumption on clients and servers.
Scene Analysis has finally shipped! Ever wanted an easy understanding of your memory usage in Roblox linked directly back to the instances and scripts causing it? Well here you go! Full announcement at: devforum.roblox.com/t/studio… #roblox #robloxdev
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Very excited to see what you all build with this technology. @DavidBaszucki shared it was an idea from early Roblox, and now that it’s here, at edit time and run time, with primitive parts and editables, the possibilities are endless.
Apr 23
Procedural Models are here! Create editable 3D models with code or AI in Roblox Studio. Made with attributes that you can shape and refine. What will you create? devforum.roblox.com/t/studio…
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Enhancements released today to the open source MCP Server for Studio allow for complete agentic loops from any MCP client (e.g. Claude Code) to Studio -- prompt to drive complete edit/run/test/stop loops, converging on outcomes. devforum.roblox.com/t/studio…
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Nick Tornow retweeted
Feb 5
R6 avatars & 2D clothing are not going away
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We just shared our annual Economic Impact Report. Roblox is driving opportunities on a global scale—including in areas outside of traditional tech-focused economies—reinforcing our goal of making content creation accessible from anywhere in the world. corp.roblox.com/newsroom/202…
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Over 5M concurrent users in a single game, and more than 16M concurrent users across the platform this morning. Thank you our users, and congratulations to all of our creators and to the infrastructure teams powering this scale. We are just getting started.
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Oba! New servers, expanded network. Excited for our users in South America, thank you for your patience as we build out our global infrastructure.
2 May 2025
Brazil, it’s finally happening. Roblox is launching new servers in São Paulo to supercharge your experience in early 2026. 🇧🇷💚
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Nick Tornow retweeted
30 Jan 2025
If you’ve got questions about our 2024 Creator Roadmap recap or what’s coming in 2025–we’ve got answers. Join our first Creator AMA of the year with VP of Engineering and Senior Director of Product at Roblox: @nicktornow and @ghartrell. #RobloxDev devforum.roblox.com/t/creato…
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We work relentlessly to improve the performance of Roblox, and sometimes, everything gets faster. Over the last 24 hours, we rolled out optimizations to mesh loading yielding automatic, instant, sometimes dramatic wins for every game and experience across the platform.
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Analytics is a critical part of the creation flywheel. The better you understand your audience, the better you can make your creations. With funnels and now custom events built in to the platform, creators get access to real power tools out of the box. devforum.roblox.com/t/analyt…
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As businesses grow on Roblox, teams get larger, and we aim to seamlessly support your scaled operations. This includes helping owners allocate earnings to contributors, tiered perms, with more on the way. Let us know how we can help you focus on building. devforum.roblox.com/t/manage…
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We’ve closed over 3300 creator-facing bugs in the last 12 months, and are still revving our focus on stability and quality. Now is a great time to share your most annoying bugs and ideas for improved workflows on our devforum. We want to hear from you: devforum.roblox.com
26 Apr 2024
Today we’re sharing our Spring edition of the Creator Roadmap. Showcasing a number of launches that have shipped this year, as well as upcoming product features focused continuing to improve quality and performance. #RobloxDev devforum.roblox.com/t/creato…
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Starting this week, if you build in Chinese (Simplified or Traditional), English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Thai, Turkish, Polish, or Vietnamese, we auto translate to the other 15. devforum.roblox.com/t/automa…
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While iteration speeds for developers on Roblox are already fast — you can deploy across mobile, desktop, console, and VR in seconds — we know we can go much faster, and are driving higher quality and performance across our creator tools and the user app.
26 Feb 2024
Play-solo loading just got a lot better. With the latest beta features, load times are now 35% faster for most places. Helping not only people playing experiences in Play-solo mode, but also creators testing for bugs. #RobloxDev devforum.roblox.com/t/improv…
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Do it, we would love to see a creation experience emerge in Roblox that outstrips Roblox Studio.
casually just remade roblox studio using roblox studio #SuperGolf
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Roblox is inherently social. People around the world engage in real time. We're investing to break down the historical barriers of creation and communication with in-house translation and safety technology, so you can safely talk to anyone, and make new friends across languages.
Starting today, you can chat in real time with people who speak another language. Our multilingual model enables direct translation between any combination of 16 languages (with all of our safety tech as well). All on our own infrastructure/cloud. blog.roblox.com/2024/02/brea…
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Objects of certain shapes fly in Roblox, not through code but through simulation of aerodynamics. This allows creations to have complex emergent dynamics. Amazing work here @sleitnick, excited to see more as this evolves!
20 Jan 2024
Playing around with Roblox's aerodynamics! This is NOT using my airfoil module. I did add some control logic for flight stability, but raw control surface input is pretty stable still. I'm just actuating control surfaces and applying forward velocity! #RobloxDev
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