I make video games for fun. You probably know me as the "Rooms guy" or the "Bloody Battle guy". Check out my other games too because they are alright.

Joined May 2016
107 Photos and videos
nicorocks5555 retweeted
Replying to @_sk8ing
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crash dummy really is just "what if jx1's kit was even more retarded"
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all talent
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Foborn realizes it's okay to come out♥️ Happy pride month
🐟🌈💡...
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Valem has so much privilege in pc2 - Ranged attack that wallabangs with a generous hitbox. - No kill animation. - Almost every move is a really good mobility and pressure tool. - Traps that are very quick to set up and are insanely punishing. - LOS DOT. - "Fuck you" mode.
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There is 0 incentive to actually do the escape objective as all it does is give you a win screen instead of anything that matters like monster chance or money
when you're playing pillar chase but no one is doing the escape of objectives for the 500th round and you're the one doing all the work so you just tweak out:
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out of bounds crystal cool
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If Brutum didn't have the wall move I would say he is in a pretty good spot. I just really don't think mr rushdown needs a zoning tool.
POLL: Does Brutum need a nerf?
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can pc2 PLEASE remove the bone break mechanic it is so unfun to get permanently slowed in chase because you got hit twice. It was removed at one point and I don't understand why they want to keep it so bad.
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why does fogborn give you the gulp n suck supreme
This most likely won’t blow up but I was able to get footage of Fogborns their 4 skin because a mod was using him in my lobby
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why the fuck does valem spam homing kirk missiles in pillar chase 2
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nicorocks5555 retweeted
So. You're telling me that because our game is R6, we aren't eligible to make a profit? Dawg what
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thanks
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I figured it out. My dumbass had the script waiting for an event instead of checking when it fired.
I am having issues trying to get roblox pathfinding to work the way I want it to. A big issue I have is that for some reason the pathfinder decides to dryhump corners and walls despite me setting the AgentRadius to at least 3. Does anyone know what to do?
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This caused the pather to almost instantly try to path to the last point which would be usually into a wall
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I am having issues trying to get roblox pathfinding to work the way I want it to. A big issue I have is that for some reason the pathfinder decides to dryhump corners and walls despite me setting the AgentRadius to at least 3. Does anyone know what to do?
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Yeah this basically sums up current pwned. I love the game but collector is so blatantly overpowered it just becomes not fun to play.
Thoughts on pwned by 14:00 after 80 hours
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nicorocks5555 retweeted
nicorocks5555 fanart
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ok
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