A couple weeks back, I talked about the Xbox Series S and how, despite what some of the discourse would tell you, it has actually led to better versions of games, not only on the Xbox, but the PS5 and PC as well.
Flight Simulator on the PC saw performance gains in 2021 thanks to the work Asobo did on the Series S version. Remedy had to go through the painful process of dealing with the Series S’s limited RAM when developing Alan Wake 2, but that resulted in a performance mode of the game for both the Xbox Series X and the PS5. Check out my previous thread for more details:
x.com/nidopal/status/1716930…
Well, now Larian, the developers of Baldur’s Gate 3 have have revealed that in attempting to get the game to run smoothly on the upcoming Series S release (through lots of hard work and some time spent by their engineering team) it has cut the memory requirements of the Series S version of the game.
x.com/LarAtLarian/status/172…
Swen Vincke, a developer at Larian illustrated just how much the RAM and VRAM requirements for the Series S version of the game were lowered in the above post. And, he also speculated that this memory optimization would benefit all platforms. I’m sure that includes the PS5 and PC as well.
I think it’s starting to become very clear that the Series S is at the end of the day going to be a net positive for the industry. The price is obviously its biggest strength. Yes, it’s more work for developers, but if it leads to better performance in games then in my opinion it’s worth it.
What do you guys think?
Got a nice present from our engineers. Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too. Still some work left but very close now.