Joined March 2018
350 Photos and videos
๐Ÿ“ฃ Exciting news! ๐Ÿš€ #StarshipOlympics! ๐ŸŽฎโœจ Join us on this cosmic journey as we unveil v0.14.0 with enhanced settings, optional analytics, and bug fixes. ๐Ÿ› ๏ธ๐Ÿ“Š๐Ÿž Check out our devlog for all the deets: ๐Ÿ”— notapixel.itch.io/starship-oโ€ฆ #gamedev Try it out, we need your feedback
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๐ŸŽ‰ Exciting news! We're thrilled to announce that all the demo content is now complete! It features 4 playable worlds with 10 unique minigames (plus some more from... the future!). The best part? All minigames are now playable against an AI! Check it out notapixel.itch.io/starship-oโ€ฆ
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... of course you still can play with 2, 3 and 4 human players. We are looking for Feedback, let us know and become the intergalactic champion ๐Ÿ† ๐Ÿš€ #gaming #indiegames #StarshipOlympics #gamedev #screenshotsaturday
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Join the intergalactic competition in #StarshipOlympics alpha v0.11! ๐Ÿ”ฅ ๐ŸŒ Unlock new World Cups and play new minigames ๐Ÿค– Improved AI opponents ๐Ÿ’ซ Enhanced UI and graphics notapixel.itch.io/starship-oโ€ฆ Download now and share your thoughts to help us make the game even better! #gamedev
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Ahoy Starship Olympians! ๐Ÿš€๐ŸŒŸ Our latest alpha (v0.10.1) is out now with more bugfixes, better visual feedback, and balancing. Download it today and let us know what you think. ๐ŸŽฎ #StarshipOlympics #gamedev #screenshotsaturday #indiegame notapixel.itch.io/starship-oโ€ฆ
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๐Ÿš€๐ŸŽฎ๐Ÿ‘พ Get ready to blast off with Starship Olympics' early alpha release! ๐ŸŽ‰ ๐Ÿ‘‰ Try out new minigames, improved graphics, sound, and bugfixes. ๐Ÿ‘‰ Join our community to help shape the game and become the ultimate intergalactic champion! download now at notapixel.itch.io/superstarfโ€ฆ.
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๐Ÿš€๐Ÿ‘พ Ready to conquer the galaxy? ๐ŸŒŒ Our revamped Starship Olympics game is finally here in alpha! Test your skills and become the Intergalactic Champion ๐Ÿ† Play with friends and experience new graphics and UX. notapixel.itch.io/superstarfโ€ฆ #gamedev #godot #screenshotsaturday
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#Winter games at #starshipOlympics โ„๏ธโ„๏ธโ„๏ธ๐Ÿš€
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All the people playing at #luccaCG22 had the chance to enter the HALL OF FAME of #starshipOlympics . Here all the worthy intergalactic champions! #gamedev
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Need playtesters? A booth in a convention is too expensive? We created an arcade cabinet, put our game in it and went asking people to play "Starship Olympics"! Here is the proof ๐Ÿš€ #gamedev #luccacomics #luccaCG22
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possible outcomes might include ...
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#LuccaCG22 do you have what it takes to become an intergalactic Olympic champion? Come play #starshipolympics #playtest #gamedev #screenshotsaturday
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Close up of the game and the cabinet :) #gamedev #LuccaCG22
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October๐Ÿ‘ป is coming! So let's make plans ๐Ÿ“’: @devtober and the challenge of building a game in one month #LuccaCG22 is at the end of October. We want to use these, to release a new demo by the beginning of November. And find playtesters dressed up as an arcade. #gamedev
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watch us fail :) fun fact: the very first demo of superstarfighter (now Starship Olympics) came out from #devtober and pictures and video are from #LuccaCG19 (before pandemic :D) here's a video with @LoImperatore . The Middle Age discovers the sci-fi #screenshotsaturday
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Hello #GodotEngine people. I need your help. I am playing changing resolution to my game: If I scale down with STRETCH_MODE_VIEWPORT sprites and fonts in label become pixelated, as expected. But in changing back the res, Sprites are okay but labels are not ๐Ÿ˜• #devstruggle
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It seems that the problem is basically going from STRETCH_MODE_2D to STRETCH_MODE_VIEWPORT and back to STRETCH_MODE_2D: Sprites handle the change, but labels and fonts don't :/ Do you think is a bug, @Akien ?
Forgot to specify that we are using Godot3.5
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