Indie game dev working on our own in-house game engine and a puzzle game called Brainroll. oskarmendel.me/

Joined October 2020
58 Photos and videos
Nullsson retweeted
18 Sep 2025
Bragging rights are serious business! How many guesses do you need to complete Nullsson's daily ship challenge, Evedle.net? #EVEOnline #Tweetfleet
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31 Aug 2025
Just noticed i had a bug in my last update that prevents new users to sign up to my site...
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29 Aug 2025
This week probably takes a price for how many awfull interactions I've had with other people in my life
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29 Aug 2025
People in power with no respect for other people is my fucking kryptonite.
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28 Aug 2025
It doesn’t matter how much more you know or how much better you are. If you mock someone doing their best, you’re just an asshole.
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17 Jul 2025
I have picked a structure for my renderer and entity system that I am very happy about. Now I just need to port all code I have to use this new system. The best part about this is that this system is very universal and future proof
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15 Jul 2025
I do have ideas for interesting games I want to make but currently my tech is not in place to implement those ideas. In order to not lock myself into anything I am playing around with the idea of incrementally creating games while working towards a more competent engine.
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15 Jul 2025
While this means if I am to make games again the first few ones will be very small and barely considered real games but I kind of feel like that can still be fun as well as a good learning experience..
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13 Jul 2025
Before going to bed I fixed some bugs with the physics that would cause stuff to phase through the walls / floors. Pickup system feels way better now. Need to mess a bit with the forces applied to objects but I'll do that later. Next up is the movement
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13 Jul 2025
Okay so I swapped out my windowing to use GLFW, implemented a real timestep and my own input capture that fits how I want to write stuff. Next up is tightening up the movement and physics so everything has a better feel to it. Sadly still nothing visual to show off
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12 Jul 2025
Next few things I am doing on the prototype is improving the foundation. I need some developer tools in place so I am going to work on some UI controls and propper windowing next.
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11 Jul 2025
I wanted to be able to pickup and throw objects like you can in half-life 2. This is something I personally can sit and play around with a lot
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So now when I got home I got back to coding and I added so that there is a concept of static vs dynamic objects and that the dynamic ones can move around while still casting shadows. Next I need to tweak the physics and I want to add a pickup/throw function to make it more fun to
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I survived the mudfest, sadly I didn't complete a full lap but I had fun and learned a lot. Hope the weather is better next time.
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In 4 days I will attempt the biggest physical challenge of my life. The bike is as prepared as it can be and I am as nervous as can be. On Saturday I will be battling with 242 other riders with the goal of at least making it around one lap.
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27 Jun 2025
Next week I will be very busy because I am getting ready to participate in an enduro competition so I have to get my bike ready make preparations. The project reached a pretty good point so a little time off will probably do me good so I can think of what the next step will be
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26 Jun 2025
So I got my baked lightmaps in place and managed to keep the shadowmapping only include the dynamic objects in the world so they would cast shadows on eachother and the static objects. Need to tune the colors a bit but im super happy with the results right now!
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26 Jun 2025
Kind of terrible video so here are some screenshots. I had a lot of trouble making this work because I needed to build shadowmaps where only dynamic objects are rendered to it but still culled by the static stuff so you don't get shadows through walls..
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