main developer of bullet force, forward assault, assault bots (along with some other games)

Joined February 2014
633 Photos and videos

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SHE KNEED ME IN THE STOMACH!!! I WANT TO PRESS CHARGES!
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lucas wilde retweeted
3 Dec 2025
3.5 years ago I transitioned from being a software engineer to running a mobile gaming company This is what I wish I knew at the beginning 1. Your players will call you greedy or your company will go out of business. 2. Ads work. As a software engineer, I thought no one clicked on them. I was wrong. 3. Organic content is not king. It’s spray and pray. Social media ads are like a sniper for finding customers. Both are good. 4. You need to earn the right to make a big game. Start with a game that you can make in less than 6 months. 5. You can’t MVP a game. Wait until you have a tight polished core loop to launch. 6. You can’t “fix” a bad game. Make a new one. 7. To make a great game you need someone that is 10x at: game design, coding, and visual design. This is usually 3 people. Partner/hire what you are missing.
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24 Oct 2025
Your desires reflect what you lack internally
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4 Oct 2025
UTAH IS BORING
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2 Oct 2025
Preparing to become anton chigurh
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29 Sep 2025
Stoic cat
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21 Sep 2025
Today i am sus
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lucas wilde retweeted
Gm to those who create ☕️
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lucas wilde retweeted
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17 Aug 2025

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16 Aug 2025
new character skin for bullet force
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8 Aug 2025
bullet force
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2 Aug 2025
Throwback to old ui
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lucas wilde retweeted
21 Jul 2025
There is a weird hauntology with a lot of AI imagery; parts of latent spaces that look like a style that *should* have existed, but didn’t.
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lucas wilde retweeted
omw
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21 Jul 2025
Im gonan crash out
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4 Jul 2025
choice is an illusion
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2 Jul 2025
Who wants free gold in bullet force
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