#Bitcoin only. Founder @TheFarmVentures. Play Catch Driver for free: onelink.to/bfzvxu

Joined January 2017
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Things everyone can learn from horse people: 1. Get out of bed early 2. Work hard 3. Enjoy an afternoon nap 4. Make mistakes, but never give up. 5. Be real- show your emotions 6. Be passionate- care about people and animals 7. Enjoy good times, and keep going through the bad
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Ryan Clements retweeted
14 Oct 2025
Replying to @zerohedge
True. That is why Bitcoin is based on energy: you can issue fake fiat currency, and every government in history has done so, but it is impossible to fake energy.
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😟 Fable 5
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Good morning @AndPacing - welcome to Season 133 👀.
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Ryan Clements retweeted
New broadcast view, who dis?
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For the first time in 133 seasons (over 9 years!) we are making an adjustment to the breeding algorithm in @AndPacing. We've reworked how foals inherit their ability. From now on, the sire and mare you choose carry more weight- pairing two strong horses more reliably passes their talent down to the next generation, and both parents count, so a single standout can't carry a weak match. This makes building and refining a great bloodline more rewarding than ever. Choose your pairings thoughtfully! Your existing horses are unaffected- this applies to foals bred from season 133 on.
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Frog thinks pot is getting nice and warm.
The number of Canadians who believe the country is heading in the right direction has hit its highest percentage since 2017, according to a new poll from Abacus Data. toronto.citynews.ca/2026/05/…
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The problem isn't the CAWs exactly. The days of humans beating computers at chess are long gone. The days of humans beating computers in horse racing are now gone too. The problem is preferential pricing, data access, tote access, and conflicts of interest. The best outcome a horseplayer can hope for is a level playing field in terms of pricing and access.
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Off and Pacing and Catch Driver have been played globally by somewhere around half a million people. Many love them. Many love to hate them. What matters is that the community around these games is real, it's passionate, and it's been the best part of building all of this. I started Off and Pacing just under 10 years ago. People told me I was crazy. They said harness racing wasn't big enough to build games around. I disagreed then and I disagree now. Harness racing is an incredible sport. It just needs to figure out how to stay relevant in a world that keeps changing around it. I believe these games can be part of how that happens. Building a game studio is hard. We haven't always gotten it right. We've shipped things we'd take back and made calls I'd make differently today. But I'm beyond proud of what our team has built, and I'm grateful to the players who stuck around through all of it. The thing that means the most to me isn't the player numbers or the fact that these two games cover basically the entire global market for harness racing video games. It's the stories. Players who started in the game and went on to become owners in real life. People who showed up at a track for the first time because something in Off and Pacing or Catch Driver got them curious. Because games are global in a way that any single racing jurisdiction can't be, we've been able to put this sport in front of people it would never have reached otherwise. That's the part I care about. Today I'm rededicating myself to these games. Their best days are still ahead. If you've never played, give them a try. If you used to play and drifted away, come back and see what's changed. Every player matters. Every download is another person who might fall in love with the real sport behind the game. There's one more thing I've been thinking about. When horse people get hurt on the job in thoroughbred racing, the PDJF is there to help. In harness racing we don't have that. When something tragic happens, it falls on the community to put together a crowdfunding campaign, and somehow it always comes through, but it shouldn't have to work that way. I'd like to dedicate a portion of Catch Driver's future revenue to supporting a new association built specifically for this. I can't do it alone and I shouldn't be the one running it, so I'm starting conversations with people who could take the lead. If that's you, or you know who it should be, get in touch. Thank you for ten years. Let's see what the next ten look like.
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Ryan Clements retweeted
If this tweet has exactly 1 like in 24 hours we will give that person’s team 1,000,000 team cash in Meta Baseball League.
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Ryan Clements retweeted
GEORGE SPRINGER IS BACK!
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Ryan Clements retweeted
Louis “The Committee” Varland 💪
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Most Canadians suffer from this same thing. Like frogs in a pot that is slowly coming to a boil.
JUST IN: New analysis reveals Brits thought the UK ranked 7th against US states in income per person — it actually ranked 51st.
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Well it’s safe to say trying to bring the 🇯🇵 egg salad sandwich to @7ElevenCanada 🇨🇦 was a flop.
⚠️ Recall alert ⚠️ 7-Eleven brand Sandwiches, Subs, and Wraps recalled due to Listeria monocytogenes ➡️ ift.tt/15k07aN
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Ryan Clements retweeted
Season 1 playoffs are underway now! Good luck to all the teams who made it to the postseason.
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Road to 10,000 - 250 active players. First card show in the books. Stouffville, 5 hours at a table trying to get baseball fans to download a mobile game. 34 downloads. I was hoping for 50. Here's the thing I didn't anticipate: this show was probably 80% Pokemon, 20% sports cards. The crowd skewed young- lots of kids with their parents. Our game is built for adults. Most of the people who downloaded did it for a chance to spin the prize wheel and win free cards, not because they were genuinely interested in a baseball management game. A few people really got it though. You can tell the difference- they ask questions, they're curious, they linger. Those conversations made the day worth it even if the number is underwhelming. Was it worth it? Honestly, I don't know yet. The real test is next week in St. Thomas at a show that's 100% sports cards. Should be a much better audience. If that one doesn't move the needle, we'll have our answer about card shows.
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Just listen to the applause- it tells you everything you need to know about the current state of 🇨🇦. “Can’t get a job that allows you to survive? Too bad. You owe us. We own you.”
Apr 10
YOU HEARD IT FROM MELKUO FIRST
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Last night I tried an experiment. WhatNot is a live streaming platform where people buy and sell sports cards. I wanted to see if I could flip that on its head- instead of selling, just give cards away for free. The only catch: download Meta Baseball League. 30 minutes and about $50 in shipping later, we got 10 downloads. $5 a player. For an indie game with no real ad budget, that's tough to scale. But something unexpected happened- another game developer was watching, and we ended up having a great conversation. He downloaded it, said he'd share it with friends. One real connection might end up being worth more than the other nine downloads combined. I'm not writing the idea off completely. There might be a better version of it. But right now the math doesn't work well enough to do it again as-is. This weekend: the card show in Stouffville. Different approach, same goal.
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Building games is scary. We built the best game we've ever made. Only 214 people are playing it. I'm going to get to 10,000 and share the whole journey- every win, every failure. First move: setting up a table at a baseball card show this weekend to convince collectors to try a mobile game. No idea if it'll work.
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