Joined August 2016
260 Photos and videos
OHI Studio retweeted
Last week’s wave of Vision Pro negativity felt exhausting. But after WWDC and visionOS 27, I’m genuinely more energized than ever. I still believe Vision Pro can change lives — especially for people with mobility challenges like ALS. That’s the future I’m building for.
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OHI Studio retweeted
This year there will be two companies which will take leadership in AR & XR (passthrough standalone VR glasses). AR - Snap spectacles (~2500$) • strong OS, good spatial anchoring, full stereoscopic view. Pico - Project Swan (~2500$) • detachable compute unit, 4k, light Both will show their devices at AWE.
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OHI Studio retweeted
Today we are launching Music v2. Better vocals, instrumentation, and arrangement across every genre, improved multilingual support plus capabilities that weren't possible before.
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OHI Studio retweeted
What is the future of human-AI interaction? x.com/i/broadcasts/1dJrPPEEn…
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Thinking about Snap Spectacles, which are reportedly launching soon at around $2,500. They'll be the first standalone true AR glasses from a major tech company. In terms of hardware, definitely best in class. But what Snap has actually built is more interesting than purely the device and its capabilities itself, however impressive. Snap has spent years building a dev community of creators and small businesses, through their bespoke SDK Lens Studio, while Snap OS handles rendering and core interactions. its a pretty frictionless building experience, and very easy to pick up. So hardware and software are built by the same company, same reason Apple's ecosystem is sticky. And the financial layer is just as significant. You can already earn subscription revenue through Lens Payouts, performance bonuses via Top Performer Payouts, and client distribution through Camera Kit. Commerce Kit goes further, letting select creators accept payments directly inside Lenses: paid lenses, digital goods, premium features. Snap already has 15 million paying Snapchat subscribers. The monetization rails are already there. The Apple comparison isn't just hardware plus software. It's a closed ecosystem where developers can build a real business. App Store economics, applied to AR. That's what Snap has been quietly constructing for years. More at @ARealityEvent during Evan Spiegel's keynote. @LensStudioDev @Snap @Spectacles
The Snap Specs standalone true AR glasses will launch this fall, veteran tech journalist Alex Heath reports, priced around $2500: uploadvr.com/snap-specs-ar-g…
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Some thoughts on Google’s Project Aura, announced at Google I/O yesterday, and the wider smartglasses ecosystem. ohistudio.substack.com/p/the…
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OHI Studio retweeted
Routines - A Home OS to help create good habits This lens contains a journal entree, body profile, calorie counter, exercise progression system and daily calorie intake. It also has an AI assistant which you can ask questions about anything and knows all about your inputs. Try it yourself using the link below if you have Spectacles glasses, if not, the lens will be available on consumer devices soon ✨ lnkd.in/ewbfNNMb
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OHI Studio retweeted
New Meta Subreddit for AI glasses developers! We’re excited to open this to support the growth of the AI glasses developers community. You now have a place to share your projects and connect with others. We’ll also share announcements and updates there. reddit.com/r/MetaGlassesforD…
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The future of gamedev is just greybox environments, with one of many LLM powered filters applied to it by the player. Your game mechanic existing in many different visual styles.
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I've been waiting for this
Apr 28
For note, it seems that the "Panel Grab with Hand Tracking" change refers to the fact that you can now grab windows with a grip gesture, rather than just pinch, and you can do so without directly grabbing the window handle.
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OHI Studio retweeted
This Vision Pro app might have the best immersive content I've tested. Full review is live. ⬇️
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OHI Studio retweeted
I’m hoping that under Ternus, we will see a cheaper Apple Vision headset. The Vision Pro is honestly a dream product for me. But the barrier for I and most people is the price. Bringing it down to like $1.5K would make it still niche, but more accessible for more enthusiasts.
Apr 26
Vision Pro had the hardware, but lacked vision. Incoming CEO John Ternus was reportedly skeptical early on, but now calls the headset "in the early innings" with room to grow. 9to5Mac's @mbrkhrdt lays out the state of Apple Vision Pro and a possible renaissance under Ternus. (Full story 9to5mac.com/vision-pro-impro…)
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OHI Studio retweeted
作者のFinsさんにガイドしてもらって行った『Project: Lost Worlds』、凄いとかいう次元ではなくてただただショックだった 間違いなく公開されたらVRChatの歴史を変えるワールドになると強く思う Finsさんともっと色々話したかったけどこのワールドがあまりにも衝撃過ぎて…… 早く6月の完成版が観たい
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OHI Studio retweeted
🕶️ Spectacles Community Challenge #11 Winners are live! From brand-new Lenses built from scratch, to major updates evolving existing projects, to open-source tools shaping what’s next, this edition shows the full spectrum of creativity across the ecosystem 🌐 Full list of winners 🔗blog.lenslist.co/2026/04/23/…
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OHI Studio retweeted
ᵐʸ ˢᵗʳᵃⁿᵈ ᵍʳᵒʷˢ ˡᵒⁿᵍ
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Cute idea
Used Codex to build an app that turns my camera roll into coloring book pages, and print them for my kids. It's so much fun.
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Something soothing and musical called Tonae. Coming soon for the @Apple Vision Pro. Follow along, we'll share some gameplay footage next week. #indiegame #gamedev #indiedev #spatial #mixedreality #visionpro
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OHI Studio retweeted
I cannot understand why people think Meta spent 80 billion dollars on Horizon Worlds. Meta's "Reality Labs" had a horde of experts doing state-of-the-art VR/AR/MR/XR, wearables & tracking hardware R&D. And huge teams of graphics researchers doing amazing work (hundreds of papers at top conferences, SIGGAPH etc). Built and shipped 20 million headsets. Published ~300 thirdparty games. Lots of Meta AI research was done under Reality Labs too, I believe. And yes they also made a shitty metaverse thing. But it was never just that, and saying this money was "wasted" is stupid. R & D costs money, and a ton of it was contributed back to the public domain.
I suggested Metaverse was a money laundering/tax evasion scheme and people insisted it was just bad game dev. It was both. It could have been 100x "better" and amazing and STILL be money laundering. Do people not understand how much $80 billion is. Where did it go? Not into development. Just evaporated.
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Apr 14
Hardware innovation has been most successful when it is built around a community. @Snap have done this well with @Spectacles imo. "... they build a brand by starting with early adopters, and working with those passionate early enthusiasts." @evanspiegel talking to @davidsenra
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We've been working on something calm and beautiful. A puzzle game for anyone who needs a moment of stillness in their day. Tonae. Coming soon to the Apple Vision Pro #AppleVisionPro
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