I did a presentation on The Plucky Squire for PAX AUS this weekend. It was great fun! Described as a showcase, it's really more of a Making Of, with some exclusive behind-the-scenes videos. If you're interested in how TPS was made, check it out! twitch.tv/videos/1945638712
One of many great reviews of The Plucky Squire, in which they mentioned 'the soundtrack is PHENOMINAL!' thegamer.com/the-plucky-squi… OK OK I added the caps and exclamation mark.. @apossf#vgm#gamedev
The Plucky launch happened at 2am for me, so I was up at 3am to see how we got on. Worth it! Blown away by the reception. It was really not an easy game to make, but the whole team poured the entirety of their heart into it, and it looks like many have noticed. Thanks to you all!
A story 23 years in the making, The Plucky Squire is out NOW!
James & Bidds met in 2001 and have wanted to make a game together ever since. From Pokémon, to starting studios, from Japan and Australia and back to the UK
All to end up back at the beginning, making a game together
A million thanks to paper engineers, Julia Yus (@paperjulia) and Yeray Pérez Vallejo, for bringing our virtual storybook world to REAL real life.
Their art is so unique, so cute and must be shared! RTs are very appreciated ♻️
ALT Screenshot from The Plucky Squire papercraft trailer with the artful landscape of The Land of mojo made as a paper diorama.
ALT Screenshot from The Plucky Squire papercraft trailer as Humgrump causes Jot a spot of bother
ALT Screenshot from The Plucky Squire papercraft trailer where Jot snipes a big bug with the elven bow
ALT Screenshot from The Plucky Squire papercraft trailer where Jot snipes a big bug with the elven bow
I would advise against making a game in 11 languages where you can remove and replace words to create new sentences. That's all I've got to say about this.
We're bringing The Plucky Squire's world of words to 11 different localizations with voice acting!
Português do Brasil
日本語
Español
中文
Français
한국어
Español (LATAM)
Pусский
繁體中文
Deutsch
English
🔊Sound ON to hear our narrators from around the globe
Had a minor heart attack when I saw @digitalfoundry analysing our performance. Glad to hear that they got to 400FPS! (Pfft, I've had 600FPS on my 4090, amateurs).
BUT! I just wanted to address the "Unreal stutter" that @dark1x mentions in the video...
Today on Digital Foundry, we had to share our excitement about The Plucky Squire - a remarkably fresh, exciting 2D/3D genre hybrid that looks simply beautiful: youtu.be/58sS9JO4ao0
I have no idea what that all means, of course, but James does, so that's all we need. The examples from the video were a saving hitch that we are still yet to eliminate, and Jot's collision sphere getting stuck in the book's collision while trying to jump in.
We are finally able to announce that The Plucky Squire will release on J̵a̵n̵u̵a̵r̵y̵ ̵1̵7̵t̵h̵ ̵2̵0̵2̵5̵ September 17th 2024!
Please watch this announcement trailer in which we mercilessly toy with your emotions..
I sat down the very lovely Gianni at PAX to chat about everything Plucky Squire. I really enjoyed this interview - Gianni did his homework and asked some great questions.
⚔️ THE PLUCKY SQUIRE is a fun playground for @onebitbeyond & @JamesTurner_42 where any game idea can be explored. We sit down with Bidds at #PAXAus to chat about this gorgeous upcoming game.
Listen, watch or read our interview on the Lightmap podcast sifter.com.au/post/jump-betw…
I did a presentation on The Plucky Squire for PAX AUS this weekend. It was great fun! Described as a showcase, it's really more of a Making Of, with some exclusive behind-the-scenes videos. If you're interested in how TPS was made, check it out! twitch.tv/videos/1945638712