GW1 took the 2000s style instance, queued action MMO and went for perfection, so it almost felt like local action. About 1/2 of the skill and combat changes to WoW over the years are directly lifted from GW1, if that says anything. GW1 is still actively played today.
GW2 took the 2010s MMO concept of local interaction that syncs to the server on set ticks, then ran with it. It didn't just feel like passive back and forth damage like the last gen, but actual combat. GW2 is not just still actively played, but potentially the largest MMO still running. Every other MMO has shut down or rebooted to a new variant in this generation, unable to make it work.
GW3 looks to perfect the one thing all MMOs have been chasing as a holy grail since 2010—actual peer-synced realtime interactions. Combat with hitboxes, not targets. Movement with physics between entities, not a delayed view of the physics another player crunched on their local machine. With GW3, it may be the first time we see an actual massive, fully multiplayer-interactive RPG game.
They have always wanted to make good action RPG gameplay shared en masse. I hope ArenaNet sticks the landing and makes 20 years of reaching for a celestial goal finally come true.
We might finally have the MMO revival we deserve, gumdrops.
As someone who has a couple thousand hours on GW2 I'm not really hyped?
I've been burned so many times so I'm apprehensive of MMO devs not learning from their mistakes and just regurgitating the same mistakes again and again, but with a shiny new engine