weird test cutscene thing ft. Pedro from Nil's Fine Game @DizzyAwe_
...is it this even a cutscene? well technically, an NPC does something, but then again, the player can still roam around. meh 💥
[2-3rds] [From The Roots] #indiedev#gamedev#workinprogress
greetings! life's been busy and will be busy for a while, but i found time to make at least some progress. most of it is in the backend, but I also done some stuff like making the camera easier to use, and some QOL for the dialog boxes :]
[2-3rds] #gamedev#workinprogress
(7/8)
🟣⩥Sometimes, that seems inevitable. An unfortunate truth.
🟠⩥We can only hope. Anyway, what about you?
🟣⩥Hmm... A world where no one has to be forgotten, even after one's passing.
(8/8)
🟠⩥Ah. So, you fear being forgotten?
🟣⩥Moreso, being lost to history, with no one to remember you by.
🟠⩥You know, there's always someone who will never forget you.
🟣⩥Thank you.
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a minor thing, but i found out about BlendSpace2D (Godot) for the first time
it's funnier with the audio on lmfao-
but honestly, this is a better way of handling animations than whatever crap code i was writing before
[2-3rds] #gamedev
decided to make something after a while, so here's a bbcode editor using the same typer as the one the dialog system has. what you see is what you get (mostly)
Head-tracked “Window Mode.”
Your front camera finds your head. The view reprojects in real time so the screen feels like a window into the 3D scene.
True3D, no glasses.
follow-up: added beeps and natural pauses
added my own custom bbcode to make it work like [bp], [wait] and [type_wait] (for typing speed)
perhaps in the future i could run one-liner code in my custom bbcode thing