Joined March 2021
295 Photos and videos
Pinned Tweet
24 May 2025
Finally centralized all my “next-gen” pixel art experiments into one ArtStation post (at last xD). These learnings will definitely come in handy for this new side project I just started with my friend. #pixelart #unity #gamedev artstation.com/artwork/x3xag…
26
45
348
24,676
May 10
I sculpted the FBI’s UFO. Not gonna lie, it would make a pretty sick automaton enemy for my game. They're like part of the "ancient tech" creatures.
9
7
265
9,898
Apr 27
my friend started working on the most important feature, g̵a̵m̵e̵pl̵ RAIN!!! Also, I updated the scientist character, about time lol. #pixelart #gamedev #unity
8
14
287
10,566
Apr 13
A lot more pixel art games would benefit from a world space texture approach for their terrain imo, instead of the classic tileset. This is pretty much a perfect example for it. Looks great, organic/natural and looks really fun to use
Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev
11
143
2,801
83,572
Mar 29
Spent some time experimenting with foliage so they have real depth and cast shadows in 360° and on themselves ^^.
6
17
244
9,337
Mar 16
Still working on my game xD. Sorry I’ve been quiet lately, so here are 4 screenshots as a peace offering.
27
67
1,168
29,284
Feb 14
I mean I knew I was trained on, but now they're not even hiding it xD...
9
31
408
120,404
29 Oct 2025
This could become a strong contender to replace Mixamo, which remains widely used despite being completely neglected by Adobe.
Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback
2
24
410
18,815
29 Oct 2025
So far it only offers handmade animations, which aren’t always very smooth. It’ll probably need a mocap option to compete with Mixamo’s quality. Also, adjustable arm spread was a nice feature. I'd love to be able to snap the camera in 45 degree angles as well, like isometric.
1
10
2,248
9 Oct 2025
My 2017 Cintiq 27QHD, is showing strange vertical smudges... Now their 27" is twice the price I paid (not including their ridiculous stand at 600 dollars). I think it's time to try other brands and stop giving money to wacom.. Huion any good?
19
15
5,208
16 Sep 2025
Hi, I'm a rock. #pixelart #gamedev #unity
50
321
4,477
107,677
16 Sep 2025
normals in action
3
5
130
6,186
4 Sep 2025
10K nice! I've been exploring some terrain for my game, trying to use 3d but process the textures to get more of a pixel art vibe, while being able to rotate the lights. It's a promising start I think.
2
13
223
11,447
1 Sep 2025
I still believe lighting is hands down the most important step of a game. Not models, not textures. This is a great example of immersion, using simple geometry with pixel art textures. The lighting does most of the heavy lifting and your brain fills the gap, which is great.
Hmm🤔🌧️
44
295
3,629
85,796
19 Aug 2025
I really like this character from the new wow cinematic, I wonder why!
4
1
79
5,659
7 Aug 2025
anyway at the very least, apply your fucking rules!
1
64
4,317
17 Jul 2025
I'm thinking of using baked animations for my breakables with some flying particles bits. It's very cheap and looks pretty convincing. We just can't interact with the pieces and it repeats visually, but I think it's ok with enough variations.
11
30
835
26,623
4 Jul 2025
An other ancient gloom creature. I used zbrush to get a good base and normal
11
57
974
29,003
5 Jul 2025
made a moss variant for fun, using the green channel of the normal map as a base mask.
1
53
3,943
5 Jul 2025
is this 2d or 3D? yes
is our game 2D or 3D? yes
14
302
10,976