Joined April 2023
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Hello everyone, As many of you just saw in today’s State of Play, pre-orders for Phantom Blade Zero will open this summer! At the same time, I want to share another update: Phantom Blade Zero will now launch on October 29, 2026, moved from its previous date of September 9, 2026. First of all, I want to offer my sincere apologies to all the players who have been following and supporting us. This was not an easy decision. More than anyone, we understand the expectations our players have placed on us. And precisely because of those expectations, we do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further. Looking back over the past few years, the development of Phantom Blade Zero has been a thrilling journey of evolution. As we built the game, we continued learning, refining our technology, and expanding the scale and resources behind the project. From its first reveal in 2023, to its first offline hands-on demo in 2024, to the Seven-Star Sword Formation, Lion Dance, and Drunken Sword showcased in 2025, Phantom Blade Zero has continued to evolve year after year, with each new showing representing a clear leap forward from the last. And we have shared that evolution with players around the world every step of the way. Over the past few months, we have been streamlining content and focusing our efforts on polishing the areas that matter most. During this process, I saw one final opportunity for Phantom Blade Zero to make another meaningful leap forward. We have upgraded a number of character models and reworked many environments across the game, pushing them toward the highest standard we can currently achieve. We have also spent additional effort preserving as much of this visual impact as possible even without relying on ray tracing. Of course, ray tracing will further enhance the visuals, but our priority is to make sure the core look, atmosphere, and intensity of Phantom Blade Zero come through at full force for as many players as possible. A 50-day delay cannot solve everything. But it does give us enough time to complete a number of clearly defined and genuinely important improvements. These refinements will directly affect how the game feels when players first step into the world of Phantom Blade Zero. We could have delivered some of them through post-launch updates, but for the players who choose to join us on day one, we believe they deserve the best version of Phantom Blade Zero we can deliver from the very beginning. I am truly sorry for the delay, and I want to thank everyone who has continued to follow and support Phantom Blade Zero. This summer, we will have much more to show you. I believe every extra day of waiting will be worth it. I'd also like to share what you can expect next: 1. A new trailer that will release alongside pre-orders, featuring entirely new in-game footage. 2. After pre-order opens, we will also have a dedicated State of Play focused entirely on Phantom Blade Zero: a 15-to-20-minute deep dive into the game’s world, combat, exploration, and character progression systems. The vast majority of what we show there will be brand-new. We will share the exact dates in upcoming announcements! Once again, thank you all for your continued support! Soulframe S-GAME CEO / Creator of Phantom Blade Zero
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Hello everyone, As many of you just saw in today’s State of Play, pre-orders for Phantom Blade Zero will open this summer! At the same time, I want to share another update: Phantom Blade Zero will now launch on October 29, 2026, moved from its previous date of September 9, 2026. First of all, I want to offer my sincere apologies to all the players who have been following and supporting us. This was not an easy decision. More than anyone, we understand the expectations our players have placed on us. And precisely because of those expectations, we do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further. Looking back over the past few years, the development of Phantom Blade Zero has been a thrilling journey of evolution. As we built the game, we continued learning, refining our technology, and expanding the scale and resources behind the project. From its first reveal in 2023, to its first offline hands-on demo in 2024, to the Seven-Star Sword Formation, Lion Dance, and Drunken Sword showcased in 2025, Phantom Blade Zero has continued to evolve year after year, with each new showing representing a clear leap forward from the last. And we have shared that evolution with players around the world every step of the way. Over the past few months, we have been streamlining content and focusing our efforts on polishing the areas that matter most. During this process, I saw one final opportunity for Phantom Blade Zero to make another meaningful leap forward. We have upgraded a number of character models and reworked many environments across the game, pushing them toward the highest standard we can currently achieve. We have also spent additional effort preserving as much of this visual impact as possible even without relying on ray tracing. Of course, ray tracing will further enhance the visuals, but our priority is to make sure the core look, atmosphere, and intensity of Phantom Blade Zero come through at full force for as many players as possible. A 50-day delay cannot solve everything. But it does give us enough time to complete a number of clearly defined and genuinely important improvements. These refinements will directly affect how the game feels when players first step into the world of Phantom Blade Zero. We could have delivered some of them through post-launch updates, but for the players who choose to join us on day one, we believe they deserve the best version of Phantom Blade Zero we can deliver from the very beginning. I am truly sorry for the delay, and I want to thank everyone who has continued to follow and support Phantom Blade Zero. This summer, we will have much more to show you. I believe every extra day of waiting will be worth it. I'd also like to share what you can expect next: 1. A new trailer that will release alongside pre-orders, featuring entirely new in-game footage. 2. After pre-order opens, we will also have a dedicated State of Play focused entirely on Phantom Blade Zero: a 15-to-20-minute deep dive into the game’s world, combat, exploration, and character progression systems. The vast majority of what we show there will be brand-new. We will share the exact dates in upcoming announcements! Once again, thank you all for your continued support! Soulframe S-GAME CEO / Creator of Phantom Blade Zero
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Phantom Blade Zero launches on October 29, 2026. Here are four new environment screenshots from the game. Thank you for being part of this journey. Stay tuned for more this summer.
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Just to clarify, Phantom Blade Zero doesn’t have an “honor system,” but side quests can influence the direction of the main story. Thanks for all the hype!
What exactly is "Wuxia," and how does Phantom Blade Zero define it? In a recent interview in China, our Director Soulframe shares how we capture the spirit of wuxia, drawing from authentic kung fu and blending it with motion capture to create distinct fighting styles and layered narrative design. 👇
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What exactly is "Wuxia," and how does Phantom Blade Zero define it? In a recent interview in China, our Director Soulframe shares how we capture the spirit of wuxia, drawing from authentic kung fu and blending it with motion capture to create distinct fighting styles and layered narrative design. 👇
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In celebration of the Brazil–China Cultural Year, #PhantomBladeZero is joining #GamescomLatam2026 in São Paulo! We’re bringing the same playable demo from Gamescom 2025 and our unique #Kungfupunk aesthetic to South America for the very first time. We can’t wait to meet the community and experience your legendary passion in person! For ticketing and event details, follow @gamescomlatam.
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Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities. We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent. Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages. The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas. Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong. Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk. The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA). We firmly believe that human artistry is not merely a means for creating value; it is the value itself. S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of. We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you! Soulframe S-GAME CEO / Creator of Phantom Blade Zero
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⚔️ Join Our Official Discord Community The Phantom Blade Zero Discord server is where our community gathers to discuss the game, connect with fellow Wuxia & action-RPG fans, and take part in community activities. 👉 Join now and be part of the community! discord.gg/phantombladezero By joining us, you’ll get: ✨ Timely and comprehensive game news & updates ✨ Chat and connect with fellow Wuxia and action-RPG fans ✨ Regular Wuxia-themed community event, including wuxia movie watch parties ✨ Fun events with awesome rewards to win
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Phantom Blade Zero retweeted
Phantom Blade Zero launches September 9 with ray tracing and DLSS 4. ⚔️ Hear from Soulframe Liang, CEO of S-Game, on the game’s origins, unique gameplay, and PC enhancements. Learn more → nvda.ws/49lNljG #RTXOn
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1 MILLION WISHLISTS! 💥 In just 15 days since opening on Dec 12, #PhantomBladeZero has hit 1,000,000 wishlists ⚡️⚡️ From everyone on the dev team, thank you for the overwhelming support. 🙌 Wishing you all a Happy New Year! WISHLIST NOW! ▼ Steam: store.steampowered.com/app/4… ▼ PlayStation 5: store.playstation.com/en-us/… ▼ Epic Games Store: store.epicgames.com/p/phanto… Launching worldwide on September 9, 2026. See you then!
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Phantom Blade Zero AR Drop – Exclusive on X. Unleash the Phantom Move in AR: pose, stare, dominate with flawless precision. Tap now—channel your Sha-Chi and unlock your invite.
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Nailed the Phantom Move? Drop your most epic attempts in the replies. Don’t forget to wishlist, and stay tuned. phantombladezero.go.link/b9X…

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New screenshots are now live across all store pages! 👀 A ruthless martial world of blades, shadows, and relentless combat awaits. ⚔️ Phantom Blade Zero launches worldwide on September 9, 2026. Wishlist now! ⚡ ▼ Steam store.steampowered.com/app/4… ▼ PlayStation 5 store.playstation.com/en-us/… ▼ Epic Games Store store.epicgames.com/p/phanto…
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Phantom Blade Zero launches worldwide on September 9, 2026 on Steam, PlayStation, and the Epic Games Store. Join the journey and wishlist today to stay connected! ▼ Steam: store.steampowered.com/app/4… ▼ PlayStation 5: store.playstation.com/en-us/… ▼ Epic Games Store: store.epicgames.com/p/phanto…
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THE DATE IS SET!
#PhantomBladeZero promised to reveal its release date in 2025. Next Thursday, the lion awakens. The world premiere announcement arrives live at #TheGameAwards. #TGA2025 #Kungfupunk #Gaming
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Phantom Blade Zero Massive S-Party Trial Event Recap at Beijing Shougang Park The No. 3 Blast Furnace, crimson silk threads, and a rainy night shaped a haunting “Kungfu Punk” spectacle. With S-Party wrapped, development is back in full swing. The release date will be announced within 2025—stay tuned! 🎥 Watch in 4K: youtube.com/watch?v=AWrid1Pj…
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In 2010, our director Soulframe, then an architecture student, made the indie game Rainblood on RPG Maker, hand-drawing a bleak Chinese town where the series began. Fifteen years later, with NVIDIA’s DLSS 4, RTX, and scanned assets from three ancient towns, we rebuilt this iconic setting Pangzhen in Phantom Blade Zero! Watch in 4k : bit.ly/Pangzhen

⚔️Phantom Blade Zero - Ray Tracing and DLSS 4 Reveal⚔️ Get a first look at a never-before-seen Pang Town in the upcoming action RPG, enhanced with ray tracing and DLSS 4! Learn more: nvda.ws/45nmEdD
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Although Phantom Blade Zero takes place in a fictional world, our hero Soul is every bit a traditional Chinese wuxia master and a true martial arts hero. With only days left to live, he grows weaker with each breath, yet still fights to save the martial world. Yucheng, a model and stage actor from Shanghai, brings this tragic hero to life. More amazing characters portrayed by our cast will be revealed soon!
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A 22-minute walkthrough of the latest one-hour demo, revealed at the S-Party 2025 hands-on event in Beijing! Featuring map exploration, story progression, and fast-paced Kung Fu combat — all on extreme difficulty, with a hidden two-boss battle. Watch in 4K: bit.ly/spartydemo
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We're coming to #Gamescom2025, August 20–24 in Cologne, Germany! 🔥 Get hands-on with #PhantomBladeZero in our biggest demo yet — a full 1-hour playable experience featuring all-new boss battles, striking level design, immersive storytelling, and visceral blade-to-blade combat. 🎮 Step into our 500 m² pure gameplay zone, with 60 demo stations ready for action. 📍 Find us in Hall 6! #Kungfupunk #Gaming #gamescom
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