There's quite a few problems that I believe are contributing to the trajectory of Siege esports (and esports in general). These can apply to other titles but not inherently.
1. EWC is killing smaller orgs, making it harder for lower-performing teams to get picked up. This is less common in siege, but still happens where an organization will pick up a roster on a high salary, the team will fail to make EWC and the players will be LFO for the second 1/2 of the year.
This creates a cycle of players getting picked up for stage 1, then dropped post EWC. This is obviously bad for the players, but also for viewers when it comes to building and continuing storylines.
2. Viewership doesn't convert to fandom. This is a problem that can and needs to be solved by multiple groups. Orgs need to make more content, Ubisoft needs to promote organizations better, and players need to build personal brands to convert viewers into their fans.
3. Sponsor restrictions are limiting growth. At Daystar we were contacted for multiple sponsors such as gambling, CBD/Delta-8 products, nicotine products. All with significant financial support that would benefit the organization and the players. I understand the reasons for it, but a lot of the more traditional sponsors have already been burned by bad players in esports, or are involved in other scenes and don't want to return.
4. Player salaries were disproportionate to their value. This is the first year where I believe that player salaries are close to their actual value for an organization. You don't need to be a world class player, to increase your value. There needs to be a bigger focus on showcasing personality and building individual brands.
5. There aren't enough ways to monetize as an organization, there should be no reason why players can't have sponsors in the background of their webcam, or shout them out on broadcast during an interview.
I believe that making a few key changes would instantly turn the scene around, but it depends on all parties to make it happen.
The trajectory that Siege esports has right now is very, very concerning.
About 90% of roster moves this transfer window happened because orgs wanted to save money or couldn’t pay their players. We are now living in a world where about half of NA/EU players compete for 2.5k or less, with even partner teams paying under 1.5k. Affiliate teams don’t even get close, and I don’t even want to start about APAC… The only region that is “growing” money-wise is BR from what I’ve heard. China is also NOT the savior - the orgs there are very hesitant to spend money.
But this is a huge problem. You can maybe commit to doing esports for 1–1.5k a month (after taxes) when you are 18–20, but it’s just not a smart choice when you get older and want an adult lifestyle. In Germany, a 35h/week minimum wage job will get you ~1.4k a month after taxes… so it’s crazy that esports pays less for double the work right now.
Yes, we all love to compete and it’s our goal to make it to the top, but you can’t get professional players and environments for this money. I don’t know what the solution is - more oil money, allowing gambling sponsors, etc. - but it’s very sad to see, and I bet we will see more and more pros retiring after their contracts run out.