Joined March 2016
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Games isnโ€™t a get โ€œget rich fastโ€ scheme. It a โ€œget by doing the thing you loveโ€ scheme #gamedesign
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I turned of the server I used to post game design tweets because the power has become really expensive. It will be back on again soon. Until then, please make sure your games becomes interesting experience the player can't get anywhere else.

ALT Mean Girls You Can Do It GIF

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Should your game really be about keeping your inventory sorted? No? Then automate it as much as possible. #gamedesign
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When building your tech tree, somehow give early era techs out to avoid new players ruining their own experience #gamedesign
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Don't make the death animation too funny or testing will reveal children playing badly to see that animation again and again and again. #gamedesign
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Be careful not to introduce things that give disadvantages to the player as he levels up #gamedesign
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A real-world clock does wonders for your game in terms of letting your players get enough sleep #gamedesign
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Singleplayer games do not need levelcap or perk limits or max specialization. Multiplayer does. #gamedesign
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When testers suggest gameplay changes, figure out what the problem is and design a better solution for the problem #gamedesign
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Punish unwanted behaviour and reward good behaviour but always let your kids know you love them... wait I mean players. Always let the players know you love them. #gamedesign
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Endless mode gameplay: Timer counts down. Fixed levels: Timer count up and determines what reward you get #gamedesign
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Option for disabling textures makes a gore horror game playable on a computer without RAM with kids in the room #gamedesign
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Step 1: build your prototype. Step 2: get more people and/or investors. Step 3: Show the game around. Step 4: Ship it #gamedesign
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Test your pvp matching logic changes on a semi-large group, e.g. Holland, and see if it betters the experience for the player #gamedesign
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Building a first-person shooter for touchscreen devices? Donโ€™t make a zoom function. #gamedesign
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Salary: Programmers and producers: $95,300/year. Designers and artists: $80,000/year. Idea guy: negative $995,300/year #gamedesign
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Donโ€™t waste your players time, but give them an experience they can have nowhere else #gamedesign
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A game should be interesting to play with only placeholder graphics. #gamedesign
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Critical hit extra damage is the most boring of all attack-modifiers. Use AOE, STUN, TRUE, DOT, DEFEND to spice up combat #gamedesign
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Let the Endboss be a corrupted version of the protagonist will leave the player with the life-lesson: โ€œI Am My Own Worst Enemyโ€ #gamedesign
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Great Rouge-Likes games give alternative playstyles you can unlock inside the game. e.g.: Double regen, but no missiles weapons. #gamedesign
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