With all this amazing auroral activity, I should mention my award-winning game Solar Storm 1928, in which you as players help your home weather exactly the kind of solar activity onslaught we're seeing right now sciartica.itch.io/solar-stor…
In the Best Analog Game category, our winner is Tower Tree Stories by @physicsdavid - now on a four-year winning streak! It's an engaging roleplaying game based on a 1927 yearbook.
Get it on Itch: sciartica.itch.io/tower-tree…
ALT Best Analog Game — Tower Tree Stories by David Harris
Tower Tree Stories takes its inspiration from the 1927 yearbook of Greensburg High School in Indiana, a full copy of which is included with the game to serve as the primary material. If you’ve ever looked at an old yearbook, you know what it feels like to flip through its pages: you get a glimpse of so many lives, a snapshot of the faces of staff and students at a single moment in time, tidbits of information about student life and people’s personalities and ambitions…. but all of it is so clearly the tip of a mysterious iceberg. And it’s from that very feeling that this unique roleplaying game emerges. Players step into the shoes of randomly selected students and begin forming relationships with other students, building out a map of their connections and interactions.
A new year, a new public domain game jam! This time based on works made in 1927. I have two I completed this year, Tower Tree Stories, and Now I Am Six Again. Links and descriptions in the thread! #1927gamejam
Tower Tree Stories: Explore the triumphs, failures, entanglements, dreams, and secrets of a graduating high school class of 1927. Discover the stories of this web of students as they yearn for a life beyond a conservative high school. sciartica.itch.io/tower-tree…#1927gamejam
Now I Am Six Again: Based on A.A. Milne's beloved book "Now We Are Six", but annotated by his son Christopher Robin Milne to become cozy, contemplative experiences for one or two. Each poem has interspersed instructions for experiencing it in new ways. sciartica.itch.io/now-i-am-s…
Portrait of an ear (with Stelarc and me). Thanks to @usceduau and the Sunshine Coast Arts Alliance for sticking us on a stage to ramble at each other for a while this evening.
My students made an incredible immersive kelp forest installation with handmade agar-based bioplastic kelp, underwater video and hydrophone recordings and an epic installation process.
My students are making awesome bioplastic kelp like these shown for an immersive installation work in a few weeks. There will be hundreds of these (about 2m/6ft tall) to walk through in a surround CAVE environment. #SciArt#algae
While on the topic of breath works, here is an astonishing piece “93% Human” commissioned for the Curiocity component of the World Science Festival - Brisbane by Helen Pynor: spectra.org.au/artworks/93-h…
Seeing our short film “Sensing Environments” at the Capitol in Melbourne was a real treat. Amazing to work with @LeahBarclay, Tricia King (@spirekids), and Lyndon Davis. Leah’s six channel surround sound mix made the film really feel alive. #ANATSpectra2022
Travelling to other places to do things is weird, but it has been fascinating and fulfilling and fun helping out with @__ANAT's SPECTRA Symposium over the last few days.
#ANATSpectra2022
Credit: 'Sensing Environments', @LeahBarclay, @spirekids, @physicsdavid and Lyndon Davis
Very excited to be recognised with "Best Remix" award for my weird little indie game "Dreaming the Cave" sciartica.itch.io/dreaming-t…. You can also get it through the "TTRPGs for Trans Rights in Texas!" bundle I'm included in: itch.io/b/1308/ttrpgs-for-tr…
The award for Best Remix goes to returning winner @physicsdavid (David Harris) for Dreaming The Cave, continuing a tradition of highly original games that explore a specific selection of artwork.
Play it here: sciartica.itch.io/dreaming-t…
ALT This year, David's back with another entry that continues his tradition of creating exceptionally original games that explore the work of a specific visual artist — or in this case, two artists. Dreaming the Cave is a game about the artistic partnership of Czech artists Toyen (born Marie Čermínová) and Jindřich Štyrský, and it plays out using the latter’s 1926 painting Jeskyně (The Cave) as its game board, and a set of cards depicting paintings by both artists as its game pieces. Through the process of mixing and matching these cards on the board, players are prompted to narrate a surreal dream scene that continues the partnership of these artists beyond Styrský’s death in 1942. Like Harris’s past games, it’s quite difficult to describe, because it is creative and unusual and custom-tailored to suit the specific artwork it explores. By using not just one work from one artist but several different ones from across the career of two artists, it takes the award for Best Remix.