Joined May 2020
392 Photos and videos
Pinned Tweet
Big thanks to everybody who encouraged me on this whacky gamedev journey! Today I replaced the complex cloud system with a simple shader and tuned some of the sound effects #gamedev #indiedev #devlog
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Matt - Tiny Kingdoms retweeted
A peacful day in...
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New steam capsule just rolled in, full update and blog post coming. All work by the amazing Lea Bischoff leabischoff.com/

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I let my local LLM research the indie marketing space. Here's the result (Qwen3.6 on an RTX 3090) Which platform gives the best organic reach for game marketing? 🧵
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What this means for an indie dev: The realistic strategy is: 🔹 YouTube Shorts as your primary organic reach play — game footage, funny moments, quick dev updates 🔹YouTube long-form for trailers and devlogs (search-driven, evergreen) 🔹X/Twitter for gamedev community and press — not for player reach 🔹Discord for community building — your actual audience lives here, not on any feed 🔹Steam Next Fest — still the most reliable way to get a visibility spike, but getting saturated and more competitive 🔹The old playbook of "post on TikTok, get viral, get wishlists" is broken. The new reality is: you need multiple small channels working together instead of betting on one algorithmic lottery ticket.
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I've added a boxleiter-based revenue estimator: steam.polybench.net/boxleite…
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Matt - Tiny Kingdoms retweeted
Input Prompts has been updated and now includes 1,500 icons for controller input! New is support for Meta Quest 1 to 3, Steam Frame, Steam Controller and Valve Index 🎮 Free to download, and use: kenney.nl/assets/input-promp…
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Matt - Tiny Kingdoms retweeted
We're hosting a key raffle for the full version of Dungeon Clawler, which will release THIS Thursday! 🥳 🔃 Repost & comment for a chance to win 1 of 2 keys! 📆 The raffle ends on April 30th  Good luck!! 🍀
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Just wow! 1400 whishlists! ❤️🧡💛💚💙💜
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A short visit in a tiny kingdom...
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This game is supposed to be relaxing. I think we're getting there.
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Draw a card. Place a tile. Watch your kingdom grow. That's it. That's the loop.
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