Joined September 2009
694 Photos and videos
Polycount - @polycount.bsky.social retweeted
And just like that Maximus is out. 💀 Noise up your pyro like never before! :D 🔥 Everyone in the ultimate explosions workshop will get this for free. thank you for supporting us this far. we will only go up from here :) Comment "MAXIMUS" and ill send you a 20min demo of the tools!
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Polycount - @polycount.bsky.social retweeted
23 Sep 2025
Being modeling in Blender for over 6 years and never knew about Vertex Crease in subdiv mode... It does help a lot to tackle some difficult shapes, and it doesn't have a hotkey assigned by default.
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Polycount - @polycount.bsky.social retweeted
Blender 5.0 will have these 🥹
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Polycount - @polycount.bsky.social retweeted
In DOOM: The Dark Ages, I polished the animation for the Grenade Launcher Intro and made the ammo and gun feel heavy and weighty when the ammo falls into place. The idea was to make the players feel like it is a hefty and powerful weapon. #doom #doomthedarkages #animation
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Polycount - @polycount.bsky.social retweeted
Shadowheart ✨ My take on the mysterious cleric from Baldur’s Gate 3. #BaldursGate3 #Shadowheart #FanArt #3DCG
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Polycount - @polycount.bsky.social retweeted
LOVE ALL THESE ARTISTS WHO GO AND LEARN BLENDER AND MAKE THEIR LIVES 100000X EASIER. MAKING THEIR ART REFERENCES AND BUSINESS SETUPS WITH IT. VISIONARIES. IT LOOKS SO DAMN CONVENIENT. YOU CAN LEARN IT. I BELIEVE IN YOU! YOU ARE INCREDIBLY SKILLED AND CAPABLE!!
FUCK ALL THESE ARTISTS WHO GO AND LEARN BLENDER AND MAKE THEIR LIVES 100000X EASIER. MAKING THEIR ART REFERENCES AND BUSINESS SETUPS WITH IT. ASSHOLES. IT LOOKS SO DAMN CONVENIENT. IF ONLY I COULD LEARN IT. I WONT THOUGH
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Polycount - @polycount.bsky.social retweeted
24 Sep 2025
Often on my streams, people asked how I made those folds on Hornet 🐞 So I decided to make a short guide so that this method would be available outside of streams and could be easily saved The Hornet itself will be posted a bit later!😶‍🌫️
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Polycount - @polycount.bsky.social retweeted
24 Sep 2025
The thing everyone misses about why this game looks so good is that the Specular Term ISN'T a reflection of the environment, but a bullshit 2-highlights-per-face blurry cubemap. It's what gives everything a unified ethereal feel. It's beautiful because it ISN'T "realistic".
23 Sep 2025
In hindsight, I don't think dynamic global illumination was worth it in the end
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Polycount - @polycount.bsky.social retweeted
New retopology workflow is on the way for ZBrush this year! How will this impact YOUR productivity?
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Polycount - @polycount.bsky.social retweeted
Form planes to volumes that make the sculpt pop👄 #Tutorial #StylizedCharacter #ZBrush
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Polycount - @polycount.bsky.social retweeted
THE REALITY BEHIND GAME DEVELOPMENT Link in the comments
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Polycount - @polycount.bsky.social retweeted
Our feature artist/tutorial today is this example of WEIGHT and BALANCE, by the talented @Sir_PinkPirate! Note that the weight is first THROWN round, and the body FOLLOWS. Then the torso goes back, and the leg lifts, in ANTICIPATION of PULLING the weight overhead! #anime #manga
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Polycount - @polycount.bsky.social retweeted
took me a whole hour to hit this goofy ass slide clip 😭 #skate
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Polycount - @polycount.bsky.social retweeted
18 Sep 2025
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18 Sep 2025
need more help, the abyss wants junk
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Polycount - @polycount.bsky.social retweeted
New Soldier Collection, Crucial Commander! Vote now on Steam Workshop: steamcommunity.com/workshop/… #TF2
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Polycount - @polycount.bsky.social retweeted
I created a Maya script that automatically matches or cancels the root motion for game engine exports (compatible with any rig) You can grab it here, it's free: fallingnt.gumroad.com/l/xvxb… . #maya #animation #tool #script
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Polycount - @polycount.bsky.social retweeted
19 Sep 2025
steamcommunity.com/sharedfil… Hey we released the model for SFM. check it out here. vampire pun.
New Halloween Map, VSH Thorne! Vote now on Steam Workshop: steamcommunity.com/sharedfil… #TF2
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Polycount - @polycount.bsky.social retweeted
General Physics incoming ⛹️‍♂️ In v37.40, General Physics will enter Beta so you can publish islands with dynamic, physics-enabled gameplay. Players will be able to push, topple, hit, and move objects in more engaging ways. Make sure your islands are physics-ready!: dev.epicgames.com/documentat…
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