Joined December 2019
114 Photos and videos
An update from our studio.
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In the final blog of our “From Internal Research to Open Sourcing” series, we focus on best practices around research papers. Read it here: go.pp.studio/ReproducibleRes…
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In the third blog of our “From Internal Research to Open Sourcing” series, we take a closer look at machine learning models and how to make them accessible to a broader public. Read: go.pp.studio/MLmodelsPublic
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Today we’ve released the second blog in our series on open source and how it shapes the way we build systems. The previous article focused on open source from a strategic point of view. This one shifts to execution and removing dependencies to make repositories usable outside your organization. Take a closer look: go.pp.studio/InternalToOpenS…
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We’ve been building ML systems, datasets, and conducting research internally for years. Lately, we’ve been rethinking how we approach them, treating them as if they were open from the start. It’s been shaping how we design and build. Our first blog on the topic shares what we’ve learned and covers the shift from internal projects to open ML systems. Give it a read: go.pp.studio/OpenSourceStrat…
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PaperOps, mentioned in the blog, treats research papers like software, versioned, reproducible, and structured. Worth checking out: go.pp.studio/PaperOps

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Last December we asked our teams to throw caution in the wind and spend one week to mod @playprologue however they wanted! Read about our first Mod Jam in @pcgamer's feature: go.pp.studio/DevModJam
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Our Melba technology team has been making some great progress on terrain generation this year. Check it for yourself in our Preface tech demo on Steam! 👉 go.pp.studio/PrefaceDemo
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Preface: Undiscovered World now features an entirely new planet in addition to various system, memory and UI improvements. Try v0.4.5 on Steam now! 👉 go.pp.studio/PrefaceDemo
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We love it when our team puts their skills to the test in real life too. 5-year anniversary fire kit: field-ready and approved.
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New dev blog is live! This time we're diving into how we optimize third-party dependencies for Melba, and why those decisions matter for performance, stability, and iteration speed. Read about it here👇 go.pp.studio/OptimizingDepen…
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PLAYERUNKNOWN Productions retweeted
Sometimes the most requested features from our community are the most restful 💤
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Our latest tech blog is live 🌊 A deep dive into how we built an ocean system that integrates seamlessly with the terrain. Read about it here: go.pp.studio/OceanRendering
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Here’s to new adventures, new worlds, and new stories. Happy New Year from the Prologue: Go Wayback! team! ✨🥂
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Happy Holidays, explorers! Thank you for an incredible year of support, stories, and shared adventures. Our studio will be heading into a short holiday break, and we’ll be back in 2026. Stay warm, stay safe, and see you soon.
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Join our Discord and enter our latest community challenges: community.pp.studio ...and who knows what 2026 may bring 👀
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Our tech demo Preface: Undiscovered World has been updated to v0.4.0! This update includes a switch to ONNX Runtime for improved runtime performance, as well as a range of technical improvements. Check out our updated Roadmap for a peek at what lies ahead in 2026! store.steampowered.com/news/…
2025 was a big year for us. From Early Access launches to tech breakthroughs and community milestones, this year laid the groundwork for what’s next. Our End-of-Year Recap is live, looking back at what we shipped, what we learned, and what’s coming in 2026. 👉 Read the full recap here: go.pp.studio/2025review
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