Joined November 2015
103 Photos and videos
That was painful to watch!!
Karşılaştığın durumlarda panik yapma, çözüm yoksa da çözüm yarat
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If you missed our Medieval III livestream today about siege battles and settlements - please check out the recording :) youtube.com/watch?v=6tqz2tdX…
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Leif Walter retweeted
Tune in today at 15:00 UTC! @priestlizard and I will be sharing our thoughts on sieges and walls in Med III for the first time and showing some in engine stuff!
Join us tomorrow at 3PM UTC for our next Building Medieval III livestream, where we’ll be dicussing battles and sieges! 🧱 (You’ll also get your first glimpse of in-engine battle gameplay 👀) 🔴 youtube.com/live/6tqz2tdXg20 🟣 twitch.tv/totalwar
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Leif Walter retweeted
Check out our latest Medieval III blog for a recap on the discussion so far, and what's coming next! ⚔️ totalwar.com/news/total-war-…
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That was such a good game!!
The Winter Olympics are on, and Germany beat France a few minutes ago to advance to the ice hockey quarter-finals (against Slovakia). It reminded me of one of the best sports management sims of the 90s: Eishockey Manager from 1993. Oddly, it never got an English translation, so I think Software 2000 (the publisher) missed a massive opportunity. The game is absolutely brilliant, and ice hockey is much more popular in the US and Canada than in Germany. Low-hanging fruit, sadly never picked. What remains is probably one of the best - if not the best - ice hockey managers ever. It didn't make it across the border much, but if you played it back in the day, I'm sure you agree it was excellent.
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Curtis Joseph. Great biography ("cujo").
Are there any nhl players that grew up up poor
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Can we reload the save from before the trade?!
Per @EdmontonOilers Placed on IR: Tristan Jarry (G) Placed on LTIR: Jack Rislovic (F) Recalled from Bakersfield: Connor Ingram (G)
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Leif Walter retweeted
Jetzt live! Medieval 3 zeigt schon einen Gameplay-Prototypen und das neue Warhammer-Rollenspiel der Macher von Rogue Trader ist spielbar - es wird ein guter Abend! Twitch.tv/MauriceWeber
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Leif Walter retweeted
19 Dec 2025
A huge thank you for those of you who tuned into our stream on Wednesday, and those of you posting your thoughts in our @totalwar MED III forums! As we start to wrap for the year I posted a summary of 'what we've heard' so do check it out if interested :) community.creative-assembly.…
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In case you missed our livestream: Discussion and game footage from an early development build of MEDIEVAL III. Topics include the campaign map, regions and settlements, population, and wealth: youtube.com/watch?v=l5AItoj1… Enjoy - and let us know what you think in our forums!
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Leif Walter retweeted
11 Dec 2025
In case you missed it, @priestlizard and I spoke to @GamesRadar recently about @totalwar MEDIEVAL III. Total War: Medieval 3 devs take us behind the scenes | Interview youtu.be/fzAquERJb1M?si=4CwH…
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That's the one - not even close. It's very Dark Soulsian as a boss fight, beautifully executed, and with a lot of meta narrative weaved in. So awesome! 🤍
the final song

ALT Drakengard Zero GIF

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Leif Walter retweeted
the final song

ALT Drakengard Zero GIF

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Faction diversity in strategy games, and how it ties into replayability, is always an important topic. In our forums, I made a brief post how we are approaching it for MEDIEVAL III. Check it out and let us know what you think: community.creative-assembly.…
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He glitched and is rebooting!
Do you think Ovi wiggles his toes in his boots while watching his teammates battle for the puck?
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Writing custom AI scripts for AoE1 was possibly the first type of "game development" I ever did. It was fun trying to squeeze out the personality of a specific opponent/theme. Great system that was extended for AoE2 I believe.
The computer AI in Age of Empires II was in two parts. The more difficult part was how the units marched, gathered resources, assembled into formations, and so forth. This was entirely done by the coders, bless their hearts. But there was also a simpler scrip which determined which buildings, units, and upgrades an enemy chose. Mario Grimani created the scripting program and I wrote all the scripts. The scripts were ENTIRELY "If Then" statements. Like, "If Food > 500 Research Feudal Age" or "If Feudal Age Researched Build Barracks". Stuff like that. I originally only had 1000 If-Then statements allowed, but kept pushing it as my scripts got more involved, until eventually it was around 3500 statements or more. I could even write in cheating parts, like "If (Food < 1000 AND Imperial not Researched) Gift Self 1000 Food) I only did this for the most difficult AIs. You may say, "Why did you make it cheat, Sandy?" All I can say is, "YOU try to create a strategic AI with if-thens and see when you crack." I am sure every line of it has been replaced by new code by now. I also wrote the excuses that the computer gives when it loses a game.

ALT Kipchak Age Of Empires GIF

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Leif Walter retweeted
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Check out our interview with GamesRadar on MEDIEVAL III. Then join community.creative-assembly.… and engage with us about your thoughts!
Big Preview | Aiming for the "rebirth of historical Total War," Medieval 3's directors discuss their priorities and why the long-awaited strategy game is being announced so early gamesradar.com/games/total-w…
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Interesting speculations and thoughts. Join community.creative-assembly.… to learn more and to provide more thoughts like this :)
The concept art confirms that the setting will be at least between the 12th and late 15th centuries. I hope we get into the early 1500s so there's pike and shot animations to expand on with mods. I only ask for a solid game that goes back to the more "mil-sim" era of TW.
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Sharing our vision for MED III >> Make sure to check it out. Then sign up on our forums and let us know what you think. 🙏 community.creative-assembly.…
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Get the full scoop on our vision for MEDIEVAL III from Creative Director Leif, and help us to shape how the game evolves in our new dedicated MED III forums! 💬 community.creative-assembly.…
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