As of today, I've brought up Baballonia support for PlayStation VR2 Toolkit (for jailbroken 6.00 firmware), letting us bring the PS VR2 eye tracking camera feed into Babble for the very first time.
Weekly Update #7
Production Updates
Trackers are *finally* shipping out!
The estimated dates of dispatch shown on PiShock's dashboard seem to be incorrect, we'll update you when we have more information, but for now treat them as a rough estimate.
This brings Baballonia's DFR support into parity with Bigscreen's native tool, and allows for the use of DFR with every other headset and setup we support. Unfortunately, this won't work in VRChat, but it will work in a number of other games. github.com/mbucchia/PimaxMag…
Also, thank you to everyone who submitted eyetracking data!
We now have over 1200 unique submissions from over 240 people!
If you'd like to submit data or play with our DFR support, you can download the latest release candidate build of v1.1.0.9 here github.com/Project-Babble/Ba…
Weekly Update #6 (Cross posted from Babble Discord)
Software Updates
v1.1.0.9 is nearing release!
We have new features for this release as well.
The overlay now detects if you're moving too fast or slow and will notify you.
If you have or use one of those headsets/platforms, and you'd like some more consistently awesome eye tracking, please boot up the
latest build of baballonia github.com/Project-Babble/Ba… and do a training run with data submission enabled!
Baballonia v1.1.0.9 is almost out!
v1.1.0.9 features a brand new Overlay written from the ground up, with support for OpenVR/OpenXR. It also has an opt-in eye data collection program, here's a page with information about how we handle your data docs.babble.diy/docs/dataPri…
Due to this, *all* orders in this batch will begin to be shipped out starting on January 5th 2026. (Prior to this change, all re-shipments of lost Babble trackers and a portion of orders would have shipped out this December)