🕹👨‍💻 🎬 I make games & YouTube videos

Joined February 2020
339 Photos and videos
Self-host your own git server. Not that hard.
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9 Dec 2025
Naming PRO TIP: In gamedev, the opposite of SitDown() is SitUp(). No, it is not StandUp()!
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3 Dec 2025
Forget notion, milanote, miro or even trello. Nothing beats pen and paper for planning and brainstorming.
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26 Nov 2025
Oh, found a nice solution for mocap using just 1 camera! …. Oh I forgot, you have to pay AND you are the product as well….
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Ralph retweeted
21 Nov 2025
Boom, this is how you do it. 🔥
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Ralph retweeted
3 Nov 2025
#UnrealEngine is worth noting, that Epic's #Lumen target is just 30/60fps at 1080P on #PS5 level hardware. In contrast, ueVite #fork targets: #4K 60FPS with #raytraced GI on PS5. With our stylized #TechDemo capable of running up to 120FPS 4K Native, still with #RT on PS5
26 Feb 2025
Excellent overview of UE5 lighting features and how you might apply them to different hardware: medium.com/@shinsoj/lighting…
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31 Oct 2025
7 views, good that i have a blue check 🏆
30 Oct 2025
Indies doing marketing
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30 Oct 2025
Is this how gamers rate on Steam?
28 Oct 2025
In an art exam held in China, the drawings that students tried to imitate from the example drew attention.
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30 Oct 2025
Indies doing marketing
28 Oct 2025
People with under 1k followers tweeting
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16 Oct 2025
The tough part of gamedev is that everything looks like shit for a long time.
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12 Oct 2025
Trusting the process and understanding that some things takes time will remove a big chunk of stress when making a game.
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29 Sep 2025
Just amazing how every 3D program uses different mouse controls. 😵‍💫 I need to do a few click-drag with some shift control/command alt to recalibrate my brain. Switching between UE, Blender and Substance demands lots of focus. 🧘‍♂️
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25 Sep 2025
Discovered GameplayTags in UE. I like it!
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25 Sep 2025
Oh wow
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12 Sep 2025
I think I collected enough free sound effects for my game. I will surely find the perfect sound for each situation! Right?
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7 Sep 2025
The amount of assets advertised as game-ready but end up either with way too many triangles and/or too many materials per object is crazy! 😤 This is the real optimisation nightmare. I will end up modelling and texturing all myself. 🤷‍♂️
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27 Aug 2025
Such a list reminds me of scenarios like : “We are about to hit the call duration limit zoom, let’s all switch to google meet”
Sorry I missed your update, I mainly try to keep an eye on our: - Gmail - Microsoft Outlook - Slack - Microsoft Teams - Jira - Basecamp - Figma - Mail(dot)0 - {Internal Proprietary Encrypted Messaging Platform} - Google Chat - Confluence - ClickUp - Asana - Linear - Zoom - Google Meet - Webex - Tuple Chat - Chanty - Workplace Chat - Mattermost - Discord - Yammer - Around - RingCentral - Dialpad - Twilio - Vonage - WhatsApp - Trello - Monday(dot)com - Notion - Google Docs - Blue Jeans - GoToMeeting - Zoho Cliq - Bitrix24 - Shortcut - YouTrack - Phabricator - Intercom - Wrike - Smartsheet - Podio - Hive - Quip - Coda - Airtable - HubSpot - Salesforce Messages - Freshdesk - ZenDesk - Front Inbox - Help Scout - SMS - Phone Calls - Physical Letters in my Mailbox - Rocket(dot)chat - Element - Github Issues - Gitlab Issues - Bitbucket Issues - Glip - Flock - Lark - WeCom - Workplace by Meta - Redmine - Trac - Mavenlink - Celoxis - Freedcamp - Proofhub - Nulab - Taiga - Zoho Projects - Flow - Olark - Drift - Crisp - Kayako - LiveAgent - Tawk(dot)to - 8x8 - Ooma Office - Nextiva - Mitel MiCloud - Grasshopper - Bloomfire - Samepage - Hypercontext - Zoho Connect - Ryver Just hit me up there if you ever really really need to reach me fast
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27 Aug 2025
Windows not shutting down and asking if you really want to shut down just because you have one file explorer open….. Hey! It’s just a file explorer, just close it!
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24 Aug 2025
Ufff 😤
24 Aug 2025
If you want to feel old, this is how the zoomer that made this game thinks you insert a VHS tape.
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20 Aug 2025
The hardest thing in gamedev is not getting lost in building things that are not yet used! So easy yo get caught up into building features and methods and helper methods and making things overly complex without having even fully integrated that feature in the actual gameplay.
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