Log Likelihood Blocked Coordinate Gradient Descent. High step size and momentum. Next, from this proof of concept, I need to simplify code, optimize, and slice for SGD.
Playing with #Godot4 / #Godot making a pendulum, sending the history of angle, velocity, acceleration as uniforms to an icon with a material that has uniforms and a script that sets those uniforms from the rigidbody script. Then, sliders to change synapse parameters for #neurons.
Interested in software for: PFAS, Lipidomics, ion mobility, all ions deconvolution, polymers, and more? Maybe you're interested in trainings in Lipidomics or PFAS analysis? Live demos and talks: innovativeomics.com/innovati…. #ASMS
What's an academically oriented book you physically own that you've been meaning to spend more time on? For me that'd be my #Computational#Physics book by Giordano and Nakanishi.
Simplifying a highly nonlinear space into this to help solve a problem in #computational#neuroscience#neuro#science. I'm sharing it since it started looking like art.
#Godot4 particles, had fun playing with particles in beta 16, after a lot of tinkering with GLSL in Godot, I went back to the standard material. Definitely a powerful tool and I like that you can convert.
Anyone shopping for a Blender GPU: NVIDIA cards have the most value due to the performance of the OPTIX renderer. The 3070 from EVGA (~$410) was the best value. If you plan on going with AMD, then you might find my shopping data spreadsheet useful. youtube.com/watch?v=txL9DjbZ…