Stream of Graphics Programming articles
This post is not technical, it is just an introduction to what I’ll be presenting in upcoming ones. Last year, I joined Unity technologies as a Graphics Engineer and more precisely the High D…
Microsoft introduces DirectML, a low-level, DX12-style API for game developers to integrate machine learning inferencing into their engines.
This post presents best practices for implementing ray tracing in games and other real-time graphics applications. We present these as briefly as possible to help you quickly find key ideas.
One of the sides in the picture below is 14% faster when rendered on the same hardware, thanks to a new graphics feature available only on DirectX 12. Can
Today we released PIX-1903.12, available for download here. This release includes an exciting new feature in GPU Captures: High Frequency Counters. With
In this lesson, you will learn how to load textures and generate mipmaps using a compute shader in DirectX 12.
In this video, Manuel Kraemer, Senior Software Engineer at NVIDIA, details the three most important things developers need to know about mesh shading.
Links to AMD Presentations shown at GDC 2019
Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach must be taken for filtered texturing during ray tracing. We describe two methods for computing...