Joined September 2007
622 Photos and videos
I use language models to develop Ren'Py, and have since Github copilot came out in beta in 2021. Before that I've used other tools (code completion, etc.) I don't vibe code Ren'Py, though - that's not something you do if you want a project you can maintain. 1/2
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The difference is basically making sure you have a complete understanding of what's going into your project. That's the difference between using efficiency tools that are beneficial, and winding up with a codebase you don't understand and can't support. 2/2
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(This had been blowing up on bluesky, with a lot of misconceptions about Ren'Py being vibe coded.)
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"Do not hump" is just asking for Rule 34 to be invoked.
The booster segments for SLS have been shipped from Utah ahead of Artemis III. By Justin Davenport. nasaspaceflight.com/2026/06/…
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Just got to see SDL3 Ren'Py run on Android for the first time, only to immediately realize that there was no way to stop it from running.
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I'd like to announce Ren'Py 8.5.3, a fix release of Ren'Py 8.5. This release fixes multiple issues, adds small features, and improves documentation. It also adds and updates translations of the tutorial game. Ren'Py now supports and requires Live2D 5.3 when Live2D is in use. 1/2
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Downloads of Ren'Py 8.5.3 can be found at: renpy.org/release/8.5.3 A full list of changes to Ren'Py can be found at: renpy.org/doc/html/changelog… A list of changes that may require you to update your game can be found at: renpy.org/doc/html/incompati… 2/2

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I've updated the Ren'Py 8.5.3 prerelease to version 8.5.3.26051007. It's very close to being finished, I think. Check it out at: renpy.org/release/8.5.3

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Ren'Py Tom retweeted
I have enough expressions of artist interest for the current batch of commissions. I'll reply soon to those who met the criteria, and thank you to everyone who messaged me.
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I'm looking for more artists to create postcards for the Ren'Py Patreon. If you're interested check out the terms at: renpy.org/artcard.html If you're interested, please DM me with your understanding of the terms and what you could draw.

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I'm flexible on topic so long as Eileen is involved somehow, and like to show off styles/topics artists are good at.
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I have enough expressions of artist interest for the current batch of commissions. I'll reply soon to those who met the criteria, and thank you to everyone who messaged me.
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I've made a prerelease of Ren'Py 8.5.3, a fix release for Ren'Py 8.5. This largely consists of fixes, but this release also includes a few minor features. Downloads of 8.5.3 can be found at: renpy.org/release/8.5.3 1/2

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A full list of changes to Ren'Py can be found at: renpy.org/dev-doc/html/chang… A list of changes that may require you to update your game can be found at: renpy.org/dev-doc/html/incom… 2/2

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Ren'Py Tom retweeted
Make a visual novel engine they say. Cute anime waifus they say... they don't tell you about all the matrix math.
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Just dealt with an issue that's been irking me (and Ren'Py) since it was reported in February. The sort where you know something is going wrong, but have no idea what to change to fix it... until you do. Hell of a feeling to see the fix after all this time. 1/2
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Before and after from Muscle Bluff Prison, the iron pumping sim where it was reported in: 2/2
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There needs to be a way to submit fanart for Artemis III. @NASAArtemis I'll donate a big SSD to the cause.
Apr 14
Booster separation
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Ren'Py Tom retweeted
Replying to @TheresaLubowitz
I was supposed to leave Rise in Integrity….but that was not something I was going to do. I stuffed that little guy in a dry bag we had in our survival kit and hooked the bag onto my pressure suit.
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Artemis II just splashed down, safely. This has, for me, been amazing. For my entire life, Apollo was something done by a generation (the lost generation, mostly) that we couldn't equal. But now my generation and the younger generation sent people to the moon.
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