Solo Indie Game developer working on Mizuki and the Crimson Moon: store.steampowered.com/app/2… critsonastick.itch.io/

Joined November 2015
278 Photos and videos
Healing is getting a fun rework! Enter a wisp-infused state and strike enemies to use their essence to convert your energy into health! While damage cannot normally be dealt in this state, you can still BREAK enemies for extra heals! #screenshotsaturday #GameMaker
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Got burnt out, came back with a vengeance. I had fun getting resolution stuff working over the weekend. You can play Mizuki and the Crimson Moon on a super tiny display if you feel like it! #gamedev #indiegame #gamemaker
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I'm still hardcore struggling to get environmental lighting to blend well with my dynamic lighting... But what do you think about these cool attack / teleport effects I was able to make in the meantime? #screenshotSaturday #gamedev
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Still fighting with lighting code. But at least the movement is clean. #screenshotsaturday #gamedev
I finished up with all the new movement animations and rework. Jumps transition into running and vice versa much better. I'm also completely in love with the new falling animation. It's so smooth! #screenshotsaturday #gamedev #pixelart
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After weeks of debugging and studying code, I have finally implemented dynamic lighting into Mizuki and the Crimson Moon! I'm super excited to start doing more things with shaders and beautifying the game! #screenshotsaturday #gamedev #indiegame
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I followed this tutorial for the lighting base and then have been adjusting it as necessary. It'll be fun experimenting with it and creating some real pretty scenes with it! youtube.com/watch?v=8oy2R1Od…

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I have nothing to post for today because I got sucked into developing lighting and some other graphical features. Here's some of the weird bugs I encountered during my coding struggles today! A sprite dump and giant Mizuki. #screenshotSaturday #gamedev
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Of all the animations that I reworked for Mizuki, the falling animation is the one I'm the proudest of. On the left you have a graceful fall with movement from her hair, tails, and outfit. On the right...two frames of sadness. #pixelart #gamedev
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I finished up with all the new movement animations and rework. Jumps transition into running and vice versa much better. I'm also completely in love with the new falling animation. It's so smooth! #screenshotsaturday #gamedev #pixelart
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Wow! I just got a surge of followers and likes, definitely wasn't expecting that! Thanks for being interested in my little indie game! It's all about teleportation, action, and yokai. I have a lot of big plans this year, so I hope to see y'all again soon! 🎑 #solodev #indiegame
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I spent some time reworking and adding movement animations and the results was 100% worth it! Mizuki's running looks so much faster and cleaner than it was before. She can also scooch around now too! #screenshotsaturday #gamedev #pixelart
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I love video games and want to create something that other people enjoy! Simple as that. The creators of indie games like Cave Story, Stardew Valley, and others really showed me that making a good game without a big studio is possible, so now I'm trying to do it too!
Hey game devs, I wanna know what been your biggest leaning curve you have faced, How has it shaped your game for the better.? #gamedev #indiedev
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A frame-by-frame breakdown of the new running animation I made recently. I’m still very happy with how it turned out and I’m looking forward to upgrading the rest of the movement animations! #pixelart #gamedev
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I've made a new running animation for Mizuki! Not only does it look 10x better, but she is actually running! (unlike the previous animation) #screenshotsaturday #gamedev
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Voice acting is coming to Mizuki and the Crimson Moon! Never thought it would happen, but here we are. I'm now in the works for getting all 420,256,069 words voice-acted for Mizuki. I recommend turning on your volume for this showcase. #indiegame #voiceacting
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April Fools! Yeah, voice acting will probably never happen for real...although it is a nice dream. The voice actress is a very close friend of mine and she will remain anonymous. If you want an actual game update you'll have to come back this weekend 🎑 #aprilfools #gamedev
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Back from hiatus! I've been playing around with much bigger viewing windows. It really changes the feel of the game! It shifts the feel to more exploration / teleportation focused and less action / fighting. Just goes to show the importance of camera angles! #gamedev #indiegame
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This week I've been finalizing the settings for the game while also making them accessible from anywhere. What other settings would be important in a teleportation-based action-platformer? #screenshotsaturday #gamedev
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Took a break from coding to do a sketch of Curly Brace from Cave Story! Daisuke “Pixel” Amaya is someone I look up to when it comes to being a game developer and making good games. I hope my games hit that same level of enjoyment and quality! #art #cavestory #indiegame
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You can do some pretty cool movement with teleportation! It's very fun to design little segments like this. Should I include more parts like this in the Yokai Forest? #screenshotsaturday #gamedev
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