Joined July 2010
973 Photos and videos
Pinned Tweet
Seems like it's about time I started posting about gamedev again. I have a new(ish) company -@FoldedFoxGames. We're still flying slightly under the radar, but here's a sneaky peek at what we're making, and I'll be posting updates both here and on the company page soon!
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Richard Meredith retweeted
Replying to @bryquthedev
Hi @bryquthedev & #TurnBasedThursday - thanks for hosting! I'm making a tactical dungeon crawler / deckbuilder, inspired by Gloomhaven and Arkham Horror: The Card Game There's a free prototype on @itchio and I'd love to hear what people think! foldedfox.itch.io/delvetoode… #indiegame
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Just popping back to say "lol, lmao even"
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Replying to @Cernovich
I am constantly insulted on this platform
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Also that I'm on Bluesky and Mastodon and they both seem a lot better than here so maybe you wanna try that out too?
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Richard Meredith retweeted
So now you can join the Xenopurge playtest. We need your help to fight the Xenos threat. Make sure to Wishlist! store.steampowered.com/app/2… #wishlistwednesday #indiegame #indiedev #gamedev #alien #spacehulk
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Richard Meredith retweeted
The day the UHC CEO was shot a quadcopter filled a boy in a wheelchair full of bullet-holes and all those concerned with cold-blooded murder said nothing
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I've already moved lost of my posting to other places a while ago and seeing as a lot of you seem to be doing the same now
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Also on the heffalump network. I'll put a link for this one 'cause it's less easy to find stuff over there mastodon.gamedev.place/@rtm2… It's a lot less scary than you think though, so maybe try it out?
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Richard Meredith retweeted
Tiny Glade is participating in #SaveAndSound Steam festival celebrating music in video games 🎶🎹 Our cozy tune weaver @OdaTilset will be sharing a deep dive into the music system of Tiny Glade. You can catch it live on Nov 4th 11AM PST / 8PM CEST at saveandsound.io/🧡
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Not much visible progress happening over the last couple of weeks, but I have skill test boosting now - pitch extra cards into your skill tests to improve your chances and/or give bonus effects. Cards also move somewhat nicely now #ScreenshotSaturday #gamedev
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Skill test boosting uses the little icons on side of cards. If they match the skill being tested (✳️is wild in this case), then you boost your skill for the test. This is just the Skill Card system from the Arkham Horror LCG, which has a lot of fun design space to play in
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I've also fixed up the ability to visualize card ranges and targets when you hover over a card; which is great for not having to read numbers, count hexagons or evaluate line of sight etc. Attack effects aren't previewed here, but that's definitely in the pipe
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Richard Meredith retweeted
New: On @elonmusk’s X, Republicans go viral as Democrats disappear. We analyzed 100 top political accounts and found that Republicans are getting followed more and going viral more now that the world’s richest Trump supporter is running the show. Look at these charts:
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Richard Meredith retweeted
FRUITBUS IS AVAILABLE NOW!!! This isn’t just a cooking game – it’s a road-tripping, fruit-slinging adventure! Food binds us all ❤️ 🚛 s.team/a/2484130
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TFW When you suddenly realise you can't get $100k per episode from the Russian government any more
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RT @newsfromoxfam: 🚨REACTION: Oxfam and 38 aid agencies warn that Northern Gaza is "being erased", and urge global leaders to immediately e…
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Richard Meredith retweeted
Week six done on this prototype and I've got a basic pass at skill tests and various bits of UI iteration, mostly in the cards and icon work #screenshotsaturday #gamedev #indiedev
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Week six done on this prototype and I've got a basic pass at skill tests and various bits of UI iteration, mostly in the cards and icon work #screenshotsaturday #gamedev #indiedev
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The icons are all from game-icons.net/. The quality is a bit hit and miss, but it's proving to be a great resource for prototyping

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Richard Meredith retweeted
A first look at tomorrow's front page of The National 📰 Israel kills umatched numbers of woman and children
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Richard Meredith retweeted
For #ScreenshotSaturday this week - Basic UI for the turn scheduling timeline (up top). Enemy turns are now grouped by class, with variable "wait times" depending on what they intend to do #IndieGameDev
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