I’m just trying to get in where I fit in… looking to learn, grow and live my best life…. @akidcalledbeast

Joined October 2014
Photos and videos
Just of few new community’s I’ve added to the collection over there last few months 😎
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Just secured myself a fine piece of art…I’ve been jumping in different community’s this year..been watching this community from the sidelines admiring this art for far too long..so today I pulled the trigger..lets connect
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Definitely a tough crowd tho..sheesh
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🎱Mrlong | a KID called MIKE🥃 retweeted
Finnaly got back into @akidcalledbeast ! It’s been a while but i’m ready to build and bring my art and creativity back into the community! I picked good? @Rafsby HE IS SO CLEAN. ❤️ Love @Fresh_T_I for the W sale.
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🎱Mrlong | a KID called MIKE🥃 retweeted
What do we think gang? 👀 #gamedev #indiedev #multiplayer
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🎱Mrlong | a KID called MIKE🥃 retweeted
Only 2 Boomboxes left out of 122 Boomboxes! in the entire AKCB collection Kinda crazy! @akidcalledbeast #AKCB #akidcalledbeast #NFTs #boombox
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🎱Mrlong | a KID called MIKE🥃 retweeted
I’m going to @NeilGallero’s upcoming Space. Will you join too? x.com/i/spaces/1RKZzzVmzavKB
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🎱Mrlong | a KID called MIKE🥃 retweeted
🚀🚀. . 9.1% UP. 🚀. . A little pump never hurt anyone. only 1.4% listed A Kid called Beast slowly moving, this is a marathon not a sprint. Thank you @opensea for noticing... #akidcalledbeast @akidcalledbeast #AKCB
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GM. ✨ Finally can say.. I’m a @SpaceRidersXYZ & NFTs are Great Again.
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🎱Mrlong | a KID called MIKE🥃 retweeted
GRAIL ACQUIRED!
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Damn all the noise..at the end of the day..I’m a collector
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🎱Mrlong | a KID called MIKE🥃 retweeted
✅Real talk update. ✅ We've been stuck in and out of what many people in the game industry would call "development hell" with Beastside for the last lil while. Some days… the reliance on others feels like we’re just never going to hit a finish line or key milestone with development. For years we've put our trust in developers, timelines, estimates, and promises that the next milestone was right around the corner. We've tried to be patient. We've tried to be understanding. We've given chance after chance after chance for things to stay on track. The reality is that deadlines have continued to slip, progress has continued to stall, and too often we've found ourselves trapped in endless troubleshooting loops that don't seem to have a clear beginning, middle, or end. As founders, that's frustrating. What makes it even more frustrating is what we've discovered over the last year... Instead of sitting on the sidelines waiting for progress reports, myself, Caleb, and Matheus decided to start learning game development ourselves firsthand. We dove headfirst into modern workflows, AI-assisted development, Unity, three.js, vite, web technologies, prototyping, debugging, design systems, documentation, and real industry standard production pipelines. What started as curiosity turned into something unexpected… We started building. And things started moving. Fast. Not because game development is easy. It isn't. But because modern tools have fundamentally changed what's possible for people who are willing to learn, adapt, ask questions, document properly, and take ownership of problems instead of getting stuck on them. The uncomfortable truth is that some of the side projects we're building with a tiny fraction of Beastside's budget are moving faster than Beastside itself. Which makes no sense as seemingly novice devs ourselves. That forces us to ask some difficult questions. If we're now fully capable of building systems, solving problems, creating prototypes, and moving projects forward ourselves, does it still make sense to continue relying on others to execute on our visions and timelines? Or is it time for us as founders to take direct ownership of the development process and bring Beastside home? I've always believed that if you want something done right, eventually you have to be willing to do it yourself. And the more we learn, the more difficult it becomes to ignore that reality… This isn't a decision we're taking lightly. There are people who have contributed in some significant ways to Beastside and we appreciate every effort that's been made along the way. But at the end of the day, our responsibility isn't to protect feelings. Our responsibility is to ship the game. So that's where our heads are at right now. So now we have an important decision to make. Do we continue down the current path? Do we give the existing dev structure one final opportunity to prove itself? Or do we take the wheel ourselves and attempt to drive Beastside across the finish line? Curious what the community thinks. Because one thing is certain: We're done accepting endless delays as the normal cost of progress. It doesn’t feel good. I’ve been patient enough. I feel it’s time to switch things back up to our smaller team with more direct regimented focus. 🙏
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🎱Mrlong | a KID called MIKE🥃 retweeted
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I couldn’t decide which one I liked the most…so I got both…let’s connect @SpaceRidersXYZ @zubic_eth
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