Joined September 2008
448 Photos and videos
19 May 2025
#BatmanArkhamShadow: "All of the key mechanics that make the Arkham series what it is are translated brilliantly to this new format, leading to a game that fits right in with what came before while still feeling like a bold step forward" 9/10 review from @DBLTAPesports dbltap.com/reviews/batman-ar…
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19 Mar 2025
I'm so proud of the @Camouflaj team for their continued commitment to #BatmanArkhamShadow. V1.4 is jam-packed with so many cool new things, plus many terrific improvements and fixes to this game we absolutely loved making. youtube.com/watch?v=o3i7QGHW…
18 Mar 2025
📣 Hotfix 1.4.1 is now live 🦇 Details for what is included can be found on our dev blog oculus.com/experiences/quest…
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Ryan Payton retweeted
18 Mar 2025
📣 Hotfix 1.4.1 is now live 🦇 Details for what is included can be found on our dev blog oculus.com/experiences/quest…

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14 Mar 2025
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Ryan Payton retweeted
Now that Batman: Arkham Shadow has received its final update and the Camouflaj team is moving on - hopefully to another Arkham, but even if not, whatever they work on they already have a fan in me - I just want to take a moment to express my appreciation. Camouflaj had so many disadvantages compared to, say, WB Games Montréal, who were handed all of Arkham City's assets, likely had a much bigger budget, and got to make another third-person Arkham game that built on the success of the previous ones. That’s not to take anything away from their work and Arkham Origins, which is a solid game, but their path was much easier than what Camouflaj had to pull off. Camouflaj had to completely reinvent the Arkham formula from the ground up - making it work in first-person, on an entirely new platform, with their own assets - while also redesigning freeflow combat to feel fluid and fun in VR using motion controls. On top of that, they had to handle their own marketing, step into massive shoes after years of drought for the series, and win people over after the mixed reception to Suicide Squad. And they did it. They pulled it all off. So whatever your stance on the VR approach, you have to recognize that what they accomplished with this game is seriously impressive. I hope they know that people noticed. I have so much respect for everything they pulled off, and I can’t wait to see what they do next.
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Surreal to watch ClownPuncher139's latest #BatmanArkhamShadow video: youtube.com/watch?v=VPWqkH_R… I spent the past four years watching pretty much every video he's done on Arkham, jotting down notes and hoping he'd enjoy the game we developed.

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Ryan Payton retweeted
New episode! 🎙️Today on the Ruff Talk VR podcast we are joined by @ryanpayton the Studio Head over at @Camouflaj - the studio behind Batman Arkham Shadow! Listen as we get to know Ryan, his background in gaming, and more about the making of Batman! Link👇 rufftalkvr.com/batman-arkham…
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Ryan Payton retweeted
Batman: Arkham Shadow - Riddler's Secret Datapack ▶️ youtu.be/1w_udK2QxwU
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Ryan Payton retweeted
Check out how the soundtrack for Batman: Arkham Shadow came to life! Recorded at Abbey Road Studios, Kazuma Jinnouchi’s score brings the Arkham world to VR. Ryan Payton, Bill Green, and more break it all down. Watch here: youtube.com/watch?v=ncVwlTuW…
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