s&box is now open source โ we're pleased to share our .NET 10 game engine source under the MIT license.
Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins.
๐github.com/Facepunch/sbox-puโฆ
๐ง on.
New physically-based audio simulation in s&box ๐ dynamic reverb, occlusion through walls, and sound that bends around corners.
Loads more in our weekly update โถ๏ธ sbox.game/news/update-26-06-โฆ
Chaotic multiplayer brawlers, weird physics experiments, and everything in between. Check out what you've all cooked up in the first month of s&box! ๐
Keep the creations coming. Whatโs your current work in progress?
sbox.game/games
This week we added developer tutorials ๐ random item drops ๐ a new welcome screen ๐ As well as a more consistent chat experience, new APIs, performance improvements and fixes.
sbox.game/news/update-26-05-โฆ
We had a hackweek where everyone worked on weird and interesting things ๐คฏ - voxels, gaussian splats, terrain systems and more. All possible in s&box. ๐ง
sbox.game/news/hackweek-may-โฆ
We're punishing AI thumbnails - if your game looks like generic slop, it'll rank lower ๐ We also talk about our Steam reviews ๐ซ Plus FSR3 upscaling, a big physics update, review tag filtering and way more.
sbox.game/news/update-26-05-โฆ
The review system has been updated with tags. This will allow users to select specific elements of a game that they likeโ or don't like.โ
The intention is to use these reviews to punish and reward games in terms of discovery. We'll also be able to create new discovery categories, like most original, most polish and biggest ai slop.๐ฉ
More on our weekly dev blog: sbox.game/news/update-26-05-โฆ
โThe huge majority of games are created by smart, dedicated humans. So when the games are dismissed as "AI slop" it's really an injustice to the work those developers have put in.โ
Our take on AI slop, performance, and what's coming
sbox.game/news/post-release
Happy release day to @s8box - our spiritual successor to Garry's Mod!
s&box is a game creation platform built on the Source 2 engine, allowing you to play, create, and share games - jump in, explore community creations, and experience endless sandbox fun!
Release DevBlog: sbox.game/news/release-26-04โฆ โฌ ๏ธ
s&box on Steam: fcpn.ch/s&boxs โฌ ๏ธ
One week to go for release, packing in all the last minute goodies. Like auto-lodding, 2D spritesheet support, new Sandbox features, a ton of spring cleaning and a healthy dose of bug fixes.
sbox.game/news/update-26-04-โฆ
The developer preview is now over - thank you everyone that helped us during this period. ๐ Here's our weekly update with some huge performance optimizations. ๐
sbox.game/news/update-26-04-โฆ
April Community Cosmetics! ๐ช๐ฟ Sale ends May 1st 2026, after which it'll only be available on the Community Marketplace.
Sales proceeds go towards the cosmetic item's creators, the playfund and engine development. Learn more here: sbox.game/metrics/finance
Lots of Sandbox features and improvements this week, hoverballs are back ๐ฎ and saves are in ๐พ โ and yes we're releasing on the 28th.
sbox.game/news/update-26-04-โฆ
๐ฐ๐ฅThe Easter Bunny Hat set is here! Eggs not included.
Sold on the in-game store until April 13th.
After then, it will only be available on Steam's Community Marketplace.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More โ nvidia.com/en-us/geforce/newโฆ