Joined May 2008
4 Photos and videos
b retweeted
Each frontier AI model seems to use a little under a year's worth of a square mile of farmland's water to train. I think about this as the country having 4 square miles of farmland sectioned off to grow some of the most popular consumer products in history.
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Feb 25
Before reasoning models, LLMs only get one shot at each forward step on their task, so the end result is only as smart as the *dumbest* thinking increment With reasoning models, the end result doesn't have this bottleneck at all. It could end up as smart as the *smartest* token
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Feb 24
Marvel movies were already AI slop before there was AI. LOTS of culture is like this. Slop is the default state of human culture. Good stuff is rare.
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Feb 19
All GUIs are designed around human limitations. Menus protect us from information overload. Button sizes are buffers for our clumsiness. The versions of GUIs we serve to AIs won’t be designed the same.
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Feb 19
Sails automated rowing. Water wheels automated grinding. Bellows automated blowing. Trip hammers automated hammering. Stamp mills automated crushing. Sawmills automated sawing. Paper mills automated rag-pulping. Looms automated weaving. Jacquards automated patterning. 1/3
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Feb 19
Telegraphs automated mail. Switchboards automated calls. Calculators automated arithmetic. GPS automated navigation. Shipping containers automated docks. Spot the pattern.
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Feb 19
Sewing machines automated stitching. Combines automated threshing. Cotton gins automated ginning. Steam pumps automated dewatering. Winches automated hoisting. Elevators automated stairs. Typewriters automated writing. Linotypes automated typesetting. 2/3
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b retweeted
most people think ideas come from: - insight - intelligence - taste - reading - vibes but in practice they actually come from: - building the wrong thing - hitting a constraint - getting embarrassed by users - realizing the obvious thing you missed - noticing the second order effect you couldn’t see from the couch a really great idea is the *output* of the work, not the input.
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Feb 9
Artists have always distinguished between the special work and the work that “pays the bills” (which is generally rote and essentially mechanical) The special part is still there. The paying part will disappear. We need new systems for supporting creation of special things
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Feb 8
2026 is the year we start generating software user interfaces on the fly
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Feb 6
Building software, you need to distinguish WHAT you want to build from HOW the implementation happens. WHAT == specs HOW == work backlog Coding agents' planning modes blur this distinction & it makes a mess. A better approach is 1/2
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Feb 6
...to have your coding agent write a work backlog in a structured form, NOT a bunch of markdown docs. Agents thrive on well-scoped, sequenced tasks, stored in your repo, outside the agent harness, agnostic to model provider. This is what ergo is for github.com/sandover/ergo
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Feb 4
Don't trust the auto-compaction feature of claude and codex -- if you do, you'll routinely suffer from your models getting dumber over time and making weird mistakes. A fresh context window still *really* matters for a great result.
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Feb 4
I stopped writing code last July and I stopped even looking at code sometime this fall and it feels amazing. Renews my love of the software craft
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Feb 4
The differences between coding models gets overhyped, but I will say this: Opus has taste. I turn to it for consultations on UX, API design, any part of the project that has a strong human factors element. For most other things I use codex.
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Feb 4
Codex GUI app is quickly replacing terminal codex for me. - Skills are easier to manage, and the skill builder is great. - Managing multiple sessions in a sidebar is easier than juggling terminal windows - Toggling the inline terminal with cmd-J feels slick 1/2
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Feb 4
- Worktrees let agents work in parallel worlds without stepping on each other, and Codex makes this easier. But read the docs, the jargon is confusing - Agents running overnight will feel less weird once the agents get smarter & we trust them unsupervised 2/2
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b retweeted
A few random notes from claude coding quite a bit last few weeks. Coding workflow. Given the latest lift in LLM coding capability, like many others I rapidly went from about 80% manual autocomplete coding and 20% agents in November to 80% agent coding and 20% edits touchups in December. i.e. I really am mostly programming in English now, a bit sheepishly telling the LLM what code to write... in words. It hurts the ego a bit but the power to operate over software in large "code actions" is just too net useful, especially once you adapt to it, configure it, learn to use it, and wrap your head around what it can and cannot do. This is easily the biggest change to my basic coding workflow in ~2 decades of programming and it happened over the course of a few weeks. I'd expect something similar to be happening to well into double digit percent of engineers out there, while the awareness of it in the general population feels well into low single digit percent. IDEs/agent swarms/fallability. Both the "no need for IDE anymore" hype and the "agent swarm" hype is imo too much for right now. The models definitely still make mistakes and if you have any code you actually care about I would watch them like a hawk, in a nice large IDE on the side. The mistakes have changed a lot - they are not simple syntax errors anymore, they are subtle conceptual errors that a slightly sloppy, hasty junior dev might do. The most common category is that the models make wrong assumptions on your behalf and just run along with them without checking. They also don't manage their confusion, they don't seek clarifications, they don't surface inconsistencies, they don't present tradeoffs, they don't push back when they should, and they are still a little too sycophantic. Things get better in plan mode, but there is some need for a lightweight inline plan mode. They also really like to overcomplicate code and APIs, they bloat abstractions, they don't clean up dead code after themselves, etc. They will implement an inefficient, bloated, brittle construction over 1000 lines of code and it's up to you to be like "umm couldn't you just do this instead?" and they will be like "of course!" and immediately cut it down to 100 lines. They still sometimes change/remove comments and code they don't like or don't sufficiently understand as side effects, even if it is orthogonal to the task at hand. All of this happens despite a few simple attempts to fix it via instructions in CLAUDE . md. Despite all these issues, it is still a net huge improvement and it's very difficult to imagine going back to manual coding. TLDR everyone has their developing flow, my current is a small few CC sessions on the left in ghostty windows/tabs and an IDE on the right for viewing the code manual edits. Tenacity. It's so interesting to watch an agent relentlessly work at something. They never get tired, they never get demoralized, they just keep going and trying things where a person would have given up long ago to fight another day. It's a "feel the AGI" moment to watch it struggle with something for a long time just to come out victorious 30 minutes later. You realize that stamina is a core bottleneck to work and that with LLMs in hand it has been dramatically increased. Speedups. It's not clear how to measure the "speedup" of LLM assistance. Certainly I feel net way faster at what I was going to do, but the main effect is that I do a lot more than I was going to do because 1) I can code up all kinds of things that just wouldn't have been worth coding before and 2) I can approach code that I couldn't work on before because of knowledge/skill issue. So certainly it's speedup, but it's possibly a lot more an expansion. Leverage. LLMs are exceptionally good at looping until they meet specific goals and this is where most of the "feel the AGI" magic is to be found. Don't tell it what to do, give it success criteria and watch it go. Get it to write tests first and then pass them. Put it in the loop with a browser MCP. Write the naive algorithm that is very likely correct first, then ask it to optimize it while preserving correctness. Change your approach from imperative to declarative to get the agents looping longer and gain leverage. Fun. I didn't anticipate that with agents programming feels *more* fun because a lot of the fill in the blanks drudgery is removed and what remains is the creative part. I also feel less blocked/stuck (which is not fun) and I experience a lot more courage because there's almost always a way to work hand in hand with it to make some positive progress. I have seen the opposite sentiment from other people too; LLM coding will split up engineers based on those who primarily liked coding and those who primarily liked building. Atrophy. I've already noticed that I am slowly starting to atrophy my ability to write code manually. Generation (writing code) and discrimination (reading code) are different capabilities in the brain. Largely due to all the little mostly syntactic details involved in programming, you can review code just fine even if you struggle to write it. Slopacolypse. I am bracing for 2026 as the year of the slopacolypse across all of github, substack, arxiv, X/instagram, and generally all digital media. We're also going to see a lot more AI hype productivity theater (is that even possible?), on the side of actual, real improvements. Questions. A few of the questions on my mind: - What happens to the "10X engineer" - the ratio of productivity between the mean and the max engineer? It's quite possible that this grows *a lot*. - Armed with LLMs, do generalists increasingly outperform specialists? LLMs are a lot better at fill in the blanks (the micro) than grand strategy (the macro). - What does LLM coding feel like in the future? Is it like playing StarCraft? Playing Factorio? Playing music? - How much of society is bottlenecked by digital knowledge work? TLDR Where does this leave us? LLM agent capabilities (Claude & Codex especially) have crossed some kind of threshold of coherence around December 2025 and caused a phase shift in software engineering and closely related. The intelligence part suddenly feels quite a bit ahead of all the rest of it - integrations (tools, knowledge), the necessity for new organizational workflows, processes, diffusion more generally. 2026 is going to be a high energy year as the industry metabolizes the new capability.
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Jan 22
If you're vibe-coding today, then you're probably futzing with your planning process today. In one style of planning, you end up with big baggy text files in the project -- files that are hard to maintain and whose finer details your model will often forget. 1/3
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Jan 22
There is a better pattern, which is to have your agent break plans down into small, tractable tasks, nicely organized into epics. This plan should be easy for a human to read, it should live in your repo, and it should be agent agnostic, so any agent can work from it. 2/3
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Jan 22
With a plan like this, your agent (or agents!) can crank through the whole project in a disciplined, methodical way. I'm inspired by beads as a planning CLI for agents that provides exactly this, but wanted it leaner and 10x faster. github.com/sandover/ergo
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