Joined April 2010
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My latest video about AI thoughts seems to resonate with many of you. It’s about what AI has changed for me, why I’ve been building indie apps instead of courses lately, and why my YT channel is changing. Maybe we’re all figuring this out together.
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AI has completely changed how I build software. In this video, I share an honest update on where my head is at 👇 youtube.com/watch?v=fVzYWIOS…
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Are you building apps with React Native? You should probably target TV devices - it's one of the best choices you can make 👇
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Thank you @AmazonAppDev for sponsoring this follow-up video! 🔥 Try Vega OS: fandf.co/4u8iQWB

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Never used VegaOS before? I got you covered ✌️
I built a Fire TV app with React Native 👀 Not mobile. Not web. An actual TV app using VegaOS. Here's how to get started 👇
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I wish I would understand what drives these crazy traffic bumps for Tiny Harvest on iOS 😅
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My game is not even on SDK 55 yet, guess I'll skip it and wait for 56 then 😅
May 7
We just cut the SDK 56 beta 😅 ◆ 50% faster iOS builds (precompiled XCFrameworks) ◆ 40% faster cold starts on Android ◆ Expo UI is stable ◆ iOS widgets are stable ◆ expo-router rebuilt from scratch ◆ Inline native modules ◆ Brownfield multi-app support The obvious themes are speed and stability. But there are a lot of other interesting changes (like Expo Router decoupling itself form React Navigation). Get all the nuance and detail in the changelog below ↓
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Something I should do more often: Just ask AI to easily explain the code & changes. Been accepting way too much code lately without understanding what's really going on. Some curiosity goes a long way.
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Blue line is "App Store Browse" 2 months ago I had a 10 day spike on Tiny Harvest due to his. Please Apple, give me that traffic again!!!!111
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Said it before: Whenever I come back to @RevenueCat there's something new & great 😍 This time, I can build my paywall with an AI chat AND see a live preview in the RC app on my phone. Wow.
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I reviewed 3 React Native apps from the community. No AI slop. Just real apps.
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I Thought I Broke My App… I Didn’t. But it was scary AF 😱
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From $3K Revenue to Stuck… What Happened to my Game?
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I don't need Pomodoro anymore, my workday has natural breaks now
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If you're also on a forced break, take a minute and check out my game Tiny Harvest - perfect for those small breaks! apps.apple.com/us/app/tiny-h…

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Finally working on the Blacksmith area for Tiny Harvest ⚒️ Time to craft some gear.
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"Pay 2 win." Every player hates these games. Every indie dev fears these comments. And yet here I am, telling you that it’s probably the best way to monetize and actually make money with your app. Here’s why I still use in-app purchases in my game 👇
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Curious how others think about this - especially from people who tried different models ✌️
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