If you’re a creator or developer working on an interactive experience or you have questions about how you can best tell stories or design experiences with Apple Vision Pro, hit me up! Very much here to help.
Walt Disney World used Apple Vision Pros to streamline the live audio mixing process for the recently updated Soarin’ attraction at EPCOT
Normally they would have to build a bunch of scaffolding just to support all of the displays and mixing equipment for this use case
🔴🟡🔵 BIG WALK 🔴🟡🔵
Our new game about walking and talking comes out August 4 on Steam, Nintendo Switch 2 and PlayStation 5.
Hang out and get lost with close friends in a big world.
Apple shipped a first-party Godot plugin at WWDC26 and it's wilder than it sounds: it doesn't port Godot's renderer to Vision Pro, it swaps it out for RealityKit entirely.
This is a volume. And it's Godot. 🤯
As well as that, we've enhanced the <model> element in visionOS to drive the new immersive website environments, letting you control playback and position as well as preview inline!
Details are in this session, with some truly thrilling visuals: developer.apple.com/videos/p…
Safari on macOS and iOS 27 have joined visionOS in having full support for the HTML <model> element! 🫖
I am so excited for everyone to play with it. We go into the details about how it works and what to expect in the excellent session here:
developer.apple.com/videos/p…
Want a ✨ live ✨ demo of Reality Composer Pro 3 from a few of the folks who helped make it? If you have a WWDC badge, come to the Developer Center at 12:30pm TODAY and hang out with us!
(Did I mention there are also food trucks and a community mixer because also that)
ALT Members of the Reality Composer pro team and serenity are excited to see you (and lil finder guy, too!)
Folks with a #WWDC26 badge: We’re here at the Reality Composer Pro lounge in the Developer Center for just 30 more minutes! Learn more about what’s changed, how to add lighting, animate characters, preview in real time, and so much more ✨
On a serious note, the last the time we had Design Principles in the HIG was much too long ago.
With the help of the Apple design team they are back and completely refreshed.
Please take a moment with them. We’re in an era where the responsibility of being a designer is more important than ever and hope these principles help guide you as much as they guide us.
developer.apple.com/design/h…
Making sure the designers in the room see this. 👀
Figma design > Xcode
Xcode > Figma design
Works with the Apple Design Resources kits to turn them into SwiftUI components ✨
Saschka’s no-code “build a game” session for Reality Composer Pro is another favourite, especially as someone who loves spatial prototyping. AND for folks with a WWDC badge, come by the Developer Center for Tuesday’s afternoon mixer — we’re doing live RCP demos at 12:30!
Why is VisionPro the best platform to steal a nut from a Squirrel?
Turns out I gave a little WWDc talk on it… developer.apple.com/videos/p…… Check out Design no-code games with Reality Composer Pro 3 from #wwdc26
This is one of my favourite talks we did at WWDC this year, and not just because it features two of my friends and coworkers. Design advice for Apple platforms! Witty banter! Li’l Finder Guy!