Corporate developer by day, hobby gamedev by night.

Joined March 2008
26 Photos and videos
#7drl Day 7! It could definitely use more polish..wish I were this far on day 4, but that's the way it goes. Anyway, I consider this a success: shaddockh.itch.io/7even-day-…
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#7drl Day 6. Hey! It's actually starting to feel like a game!
#7drl Day 5. Slowing down.... Worked on procgen mostly, plus some polish...probably will only get 1 more night to work on this. It's looking pretty iffy at this point.
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#7drl day 4. No visuals for today, but worked on being able to pick up weapons, armor and potions. There will be no inventory...pickups will replace current equipment if they are better, and potions will be consumed immediately. Also worked on permadeath.
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Wrapping up day 3 of the #7drl. Tonight was mostly spent on pathfinding and LOS. I feel that I should have tried to get further along over the weekend when I could code all day and night. Probably will get one more night of solid coding then on to cutting and polishing.
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Day 2!!! Main goals reached today: Turn based movement and combat. It's starting to come together. Would like to get ranged attacks in, but we'll see... #7drl #rpgmakermv #typescript
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Day 1 Complete! title screen, entrance, start of dynamic level generation, a bunch of low level stuff. Next is to tackle turn based movement and bringing in other creatures. #7drl #rotjs #oryxdesignlab #typescript #RPGMakerMV #braindead
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Just threw my name in for this year's #7DRL itch.io/jam/7drl-challenge-2… .. going to see if I can again attempt to bend #RPGMakerMV to my will (and hopefully succeed this time!!)

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Great Podcast - Game Design Zen (goodgamesbydesign.com/). I HIGHLY recommend it! Full of some great insight, passion, and heart.

Shaddock Heath retweeted
9 Mar 2018
"The quintessential feature of a #Roguelike is that the computer creates a world for you to explore. The adventure has to be different every time, and the game has to be capable of surprising even its creators." -- @capmango, member of the "Rogue" devteam
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Instead of participating in #7drl this year, I’m taking the time to prototype a game idea I’ve been thinking about. RL elements will be added later though. Hoping to have a good base for 2019!
Shaddock Heath retweeted
12 Jan 2018
This year the #7DRL challenge will run on @itchio! get your ideas ready since it's less than 2 months away. Join now so you don't miss it if you are really going to participate with a #roguelike :) itch.io/jam/7drl-challenge-2…
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Shaddock Heath retweeted
Today, my community and 66 others across the country took a stand for #NetNeutrality. We represent over 33 million people across the nation! See our updated letter to the FCC bit.ly/MNN121317

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Shaddock Heath retweeted
5 Nov 2017
30 years ago, 5 Nov 1987, the 1st public release of #Umoria was posted to usernet comp.sources.games umoria.org/highlights/#umori… #roguelike

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Shaddock Heath retweeted
Lots to share in the @code August update get it while it's hot! Download: code.visualstudio.com/downlo… . See what's new: code.visualstudio.com/update….
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Shaddock Heath retweeted
31 Aug 2017
TypeScript 2.5 is here! Check out optional catch variables, new refactorings for extracting functions, and more! blogs.msdn.microsoft.com/typ…
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Wow, how rare is that in the universe? Mind blown 🌟🌚🌞 x.com/NWSSanAntonio/status/8…

DID YOU KNOW? The sun is 400 times wider than the moon, but also 400 times farther away! #Eclipse2017 #txwx
Shaddock Heath retweeted
Lots to share in the @code July update! Download: code.visualstudio.com/downlo…. See what's new: code.visualstudio.com/update….
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Shaddock Heath retweeted
Trying new approach, created first portfolio site and am actively looking for opportunities: joshengebretson.com

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