ok you can now send me money to draw your little blorbos
odaibako will stay open but my output from it will likely slow down I will be spending less time on stuff from it
有料依頼絵開けてみました!日本でも買うらしいです
artistree.io/kulisu
it would be really cool if payment services like actually told you when a payment was declined due to not enough money in current account instead of letting me retry the purchase a few times assuming it's a technical error like a jackass
the bank will immediately text me when i make a purchase that they think is just a lot of money. if i try making a purchase irl and don't have enough in current account then the eftpos machine says that straight up. why not text if this happens in an online purchase???
or have an error screen that says that or somethingggg. just like "Sorry there is not enough balance in this account to complete this purchase :)" instead of just going "oopsy woopsy an error has occurred tee hee :3"
was at a karaoke night at a bar with a median age of like 60 and one of the songs on the (quite short) song list was 212 by azealia banks. i am SO curious how that would go down there. i doubt anyone in the room aside from me and the person running it had ever heard it before
indie games are worth a premium to me compared to AAA releases cuz the money impacts the devs more and also there's usually more labour put into them from each individual. actual prices don't reflect this for obvious reasons though.
if that kind of pricing actually started happening it would probably end up looking more similar to the first scenario on a macro scale but at least when I'm talking about being willing to spend that on 1 game it would be a twice a decade kind of deal at most.
the other thing to me is that gamers seem to keep expecting games to get more extravagant and detailed but stay at the same prices with roughly the same development periods. man i just don't think that's gonna be possible for very much longer, even ignoring inflation altogether.
that price range is closer to 200-350AUD which... i mean still if I knew i was gonna get 500 hours out of a game that the devs spent years and years on then I'd be fine paying that. ESPECIALLY for an indie release. (though I wouldn't risk that for anything without a demo lol)
was wondering why everyone was angry at this and then i was like oh yeahhhh aud is weaker than usd... i could walk to my local game store and find a switch 1 game being sold for $120 right now if it wasn't the middle of the night