Joined February 2019
649 Photos and videos
Pinned Tweet
Hey there, if you like my content and want to support me you can throw some coins on my Ko-Fi, to help my project. Ko-Fi: ko-fi.com/sixthorns
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◻️ Sixthorns ◻️ retweeted
Ho Ho Ho‼️... Well Well...😏 Yeah, I'm not Santa Claus... I'm just showing off something cool❗️
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◻️ Sixthorns ◻️ retweeted
Oh! Three Dees!
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◻️ Sixthorns ◻️ retweeted
The eerie beauty of a dokkaebi!
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◻️ Sixthorns ◻️ retweeted
I love my new background💛
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◻️ Sixthorns ◻️ retweeted
Even lights can't escape my wind simulation! 💡🍃 (Idea for candles, flames, torches) #gamedev #indiedev #screenshotsaturday
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◻️ Sixthorns ◻️ retweeted
Is that an insult?🤨 #gamedev #indiedev
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◻️ Sixthorns ◻️ retweeted
You can't say that when I have such a beautiful smile...
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-Be careful with that attitude, she has sharp teeth!!
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It's still experimental, but yes, I intend to add first-person, so you can interact with some characters. Or suffer the consequences of doing so...🤔
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◻️ Sixthorns ◻️ retweeted
Replying to @sixthorns
You chose the wrong animation, again.
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◻️ Sixthorns ◻️ retweeted
I'm such a lovely creature!☺️ How could you not love me?
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◻️ Sixthorns ◻️ retweeted
You bunch of monkeys!, You don't understand the true definition of 'fan service'‼️
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You can never win an argument against her, huh?🤔
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Oh well... Just as I was starting to create modular walls, I realized that I used the most ridiculously dwarfish character as the height reference...😞
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Pretty... rude... #gamedev #indiedev
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I'm experimenting a bit with better facial expressions and vowel/consonant synchronization (Text Based). Additionally, I slightly improved the model's eyes. 👀
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◻️ Sixthorns ◻️ retweeted
Replying to @sixthorns
I don't care, I want it soooooooo bad‼️
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No one was injured in the making of this video, for now... #gamedev #indiedev
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When 99% Accuracy meets 99% Evasion. #gamedev #indiedev
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What's the magic here?: -The crossbow aims at a future position, predicting where the character will move. -But the character predicts the trajectory and impact time of the projectile. -No invisible collisions -No special effects -No optical illusions Just pure math.
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