Recognized as one of the best game design graduate programs in the world. Our 1000 alumni have worked at 350 game studios and tech companies internationally.
Since 2003, SMU Guildhall students have made real games. For the first time, the physical record of that collection of 500 student-made games on physical CDs and DVDs is being formally preserved, cataloged and protected via a partnership SMU Libraries.
blog.smu.edu/itconnect/2026/…
Achievement Unlocked ✅ Cohort 34, you are officially Game Dev graduates and the newest members of the network of 1150 SMU Guildhall alumni working at hundreds of studios across the globe 🎓🎉🎮💪 Onward and upward!
Congrats Cohort 34! You did it! 🎓🎉 We are so proud of your accomplishments and can’t wait to see what you will go on to do. The final cohort to have a Guildhall-only graduation ceremony, as we will move into Meadows School June 1, this marks the end of a long tradition. ♥️
The 2026 SMU Guildhall Catalog is here! Explore independent research and works by our May 2026 graduating students and team video game projects created by Cohort 34 at joom.ag/qqKd
Thank you to all who joined us for our Thesis Exhibition. It was wonderful sharing the work of Cohort 34 Master’s students with you. To our exhibitors: way to go! Your work is inspiring and well done. We are proud of your accomplishments. You’re almost to the finish line! 🎉
Many thanks to everyone who participated in Career Day! Panelists, speakers, and professional development leaders: the wisdom and guidance you shared with our job seekers was top notch and immensely invaluable, and we loved hearing the conversations inspired by your insights.
4.15 | Opening Sessions for SMU Guildhall’s game development Career Day. Thank you to all who came for our Industry Leaders Panel and Networking Social! 🎮
#gamedev#careersingaming#smu
We are thrilled to present our 2026 Career Day, kicking off Opening Sessions with an industry panel including Steve Nix (CEO @theforwardxp), Joanie Kraut (CEO @GETWIGI), Chris Schmidt (Game Director @InfinityWard), and Mark Tardif (General Manager at Unannounced Studio).
#gamedev
Ethics-Focused AI Literacy Course Beats National Completion Rates: Aleshia Hayes, clinical associate professor at SMU Guildhall, is helping shape how universities teach AI to broad campus audiences, emphasizing how to use it responsibly.
smu.edu/news/research/guildh…
Guildhall graduate students: we appreciate you! It’s Graduate Student Appreciation Week, and we want to give special recognition to your hard work. We’re proud of all that you have accomplished in your individual studies, research, and Team Game production.
Want to check out our students’ work first-hand? Join us for the SMU Guildhall 2026 Thesis Exhibition on May 8, where each graduating Master’s student’s thesis will be showcased. Learn more and register: smu.edu/guildhall/news-and-e…
Meet Career Day Panelist, Marc Tardif: Marc's 25 years in gaming includes studio management, production, publishing and development at studios including @bethesda, Escalation and @GearboxOfficial for AAA franchises such as Fallout, Skyrim, DOOM, Borderlands, Halo and many more.
Spotlight: Career Day Presenter Candace Walkington, Annette and Harold Simmons Centennial Chair and Professor @SMU. Her research examines how abstract math ideas can connect to concrete, everyday experiences. She’s received over $12 million in grants from NSF, US DoE, and US DoD.
TODAY, April 7, is the deadline to register for Career Day. Featuring presenter Pennington Ingley, Manager of Media & Entertainment and Gaming Technical Accounts Managers @Google. His experience has included leadership roles in serious & casual publishing. smu.edu/guildhall/news-and-e…
Career Day Presenter Paul Allen, Sr 3D Animator at id Software, has contributed to franchises including DOOM & Halo: The Master Chief Collection at id Software, Gearbox Software, ReelFX, Terminal Reality and KingsIsle Entertainment. RSVP by tomorrow 4/7: smu.edu/guildhall/news-and-e…
Career Day Panelist Chris Schmidt—Game Director @InfinityWard—is a Guildhall alum w/ 15 years in shipping & optimizing AAA live service titles designing levels, gameplay, encounters & systems for Star Wars: The Old Republic, Call of Duty, Anthem and more
smuguildhall.short.gy/WDrI5m
Spotlight: SMU Guildhall Career Day Panelist Joanie Kraut, CEO @GETWIGI, is a finance, operations and business leader with two decades of experience helping tech and gaming organizations turn ambitious ideas into well-run, scalable businesses. More info: smu.edu/guildhall/news-and-e…
Meet Our Career Day Panelist: Steve Nix, CEO @theforwardxp, has driven major game tech shifts with partners like @Yvolver@gamestop@idSoftware & Ritual Entertainment.
Panel: “The Next Generation of Games: How Studios and Development Roles Are Evolving.” smuguildhall.short.gy/WDrI5m
Career Day Keynote: Jami Jeffcoat, Lead Gameplay Designer at Stone Kite & Guildhall alum. Jami started in Technical Design @Bungie; now at Stone Kite, she builds games based on original Transmedia IPs from comics, film, print media, and gaming. Learn more: smu.edu/guildhall/news-and-e…