Joined March 2022
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Introducing Wafer A new 3D texturing software focused on stylized, hand-painting and NPR assets. Built for extreme performance, compatibility and energy efficiency. Now available for iPad
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Sparseal retweeted
I created this model in Maya and handpainted the texture in Wafer on my iPad, no normal map or fancy material stuff. The model in sketchfab - skfb.ly/pKVQY Concept by Frederik Jeppesen: artstation.com/artwork/lDznK…. #Wafer #Maya #gameart #handpainted @sparseal
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Wafer 1.3 introduces order-independent transparency, per-layer alpha lock, hex color input, a faster asset browser, plus numerous bug fixes and improvements. Available now on Windows, macOS, and iPadOS.
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CozyBlanket Pro enables effortless topology flow editing. Simply delete the area you want to rework and sketch a guide with your desired loop flow. Autocomplete suggestions automatically adapt to the target patch.
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Sparseal retweeted
I modeled this sword in Maya, based on the excellent Chilled Sword concept by Arthur Malagon. I handpainted the texture in Substance Painter on my PC, and in Wafer on my iPad, no normal map or fancy material stuff. sketchfab.com/3d-models/chil… @sparseal #sword #gameart #wafer
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Introducing CozyBlanket Pro A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
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Wafer is now available on macOS (Apple Silicon).
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Wafer 1.2 for Windows is now available for purchase.
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Wafer for Windows Beta is now available on our website.
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Download: sparseal.com/wafer/ Get notified on release: sparseal.com/mailing-list/

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Introducing Wafer for Windows PC. Now in public beta.
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Wafer 1.1 introduces support for transparent objects, filtered textures, and .fbx and .vrm imports, along with a smudge tool, brush jitter, painting on non-manifold geometry, and many smaller improvements and fixes. Available now.
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Next Wafer update (1.1) will add support for loading .vrm files and painting in scenes with multiple transparent objects and filtered textures.
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16K texture painting on a 2015 1st Gen 9.7-inch iPad Pro, the least powerful iPad with Apple Pencil support. Wafer’s tool performance is barely affected by texture resolution or layer count. It is also optimized to run efficiently on low-memory devices.
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Wafer is our first product built entirely on our own cross-platform UI toolkit, application framework, renderer, and geometry processing libraries. The entire stack is written in Rust and WGPU. We plan to continue building on this foundation for future updates and products.
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24K texture painting (36 × 4K tiles) on a 2018 iPad Pro (3rd gen), with full per-pixel control and responsive blending. Wafer has no texture resolution limits. It captures extremely fine details from stencils and alphas while running smoothly on older hardware.
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Introducing Wafer A new 3D texturing software focused on stylized, hand-painting and NPR assets. Built for extreme performance, compatibility and energy efficiency. Now available for iPad
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Sparseal retweeted
ジークアクスを見ながらなんとなく30分で"Uniform app"の新機能のSDFでのモデリングにチャレンジしました。テム・レイの回路です楽しいです♪これからのモデリングはSDFでやれとガンダムが言っている! @sparseal #とガンダムが言っている #GQuuuuuuuX
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