We've been cooking for some time on our open beta.
It's been a slow burn, but we've never stopped, and this is our top priority for this summer launch.
We've removed every obstacle for creators to have the most immersive worlds possible.
There are no downloads.
No apps.
No loading screens.
Just instant access to interactive Unreal Engine worlds from any device.
The one barrier we have faced from the beginning was hardware costs. Every user gets dedicated cloud GPU power to be able to access Passage instantly from any device.
That bill stacks fast, and we've continually looked for ways to optimize this final accessibility hurdle.
@akashnet GPUs lower costs for end-users by up to 70% over AWS compute in our testing.
This is a game-changer, and it's taken some unique tooling to connect all the pieces, but
@gregosuri and the Akash team have made magic, and the experience is constantly improving for us as builders.
Join us on Thursdays at 11am during our weekly community call if you want to see what this magic is like first-hand.
Access to
@akashnet powered worlds is coming soon in our open beta!
We've been leveraging Akash GPUs to run custom events for some time, but now we're opening Akash-powered worlds to everyone in our open beta launching this summer!
⚡️ Industry-leading graphics
💸 Up to 70% GPU cost savings
🔥 Unreal Engine worlds from any device in 1 click
Join us on Thursdays at 11am EST during our weekly community call for the latest!