Could someone who knows more about this topic help me out?
I donāt like AI from a creative standpoint because itās just not very good yet.
Iām not threatened by it. It canāt write or teach as well as I can, and I donāt think it ever will.
Honestly, I donāt think writers and actors have much to worry about (with the possible exception of background actors).
As an assistant, I donāt mind AI. Itās cocky and stupid, but it makes up for that by being tireless, and I never feel guilty asking it to handle something tedious.
Entry-level jobs and internships are in real trouble. Iām extremely worried about the generational loss of knowledge in 15 or 20 years as the traditional pathway to skill positions are eliminated.
When it comes to visuals and visually generative AI, I dislike AI because it has to steal from the work of others without compensation.
I understand the common argument that all artists are influenced by other artists, but I see a clear moral difference between the analog, āwetā absorption that happens in a human brain and the binary-code duplication that AI performs.
I am very comfortable with this distinction.
Hereās where Iām genuinely unsure and would love input on peopleās positions:
If human artists design the core elements that go into an AI-assisted creation ā for example, the set design (full or partial), the original creature design, or the world-building ā and then use AI only to render movement, animation, fill in green screen, etc., with the director making all final choices and addressing notesā¦
How is this terribly different from the visual effects workflows of the last 30 years?
What am I missing? My instinct is to reject AI in anything creative, yet I struggle to find a solid logical line here.
Is this just drawing an emotional line in the sand, or is there something more concrete that I donāt fully understand?