Studio Vibi develops games using AI for operational tasks, while keeping the human touch in what gives our games their soul: art, narrative, and meaning.

Joined October 2025
2 Photos and videos
brazilians here and we make videogames 🇧🇷
brazilians here and we make videogames
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Meanwhile, on the coast of the Vibimon Island, everything rests in silence... ...but not for long.
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Vibi's new devlog is out! Read it at blog.studiovibi.com #gamedev #devlog #retrogames

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Devlog #1: Let's make great games! read at: blog.studiovibi.com/post/dev…

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Studio Vibi retweeted
> to-do de hoje > mto trabalho > studiovibi em live na twitch
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Studio Vibi retweeted
Às vezes eu não acredito que vamos construir um battle royale com as mecânicas e estilo da primeira geração de Pokémon kkkkk E não é FOMO, mas eu duvido ter qualquer tutorial na internet que vai te ensinar como operar agentes na qualidade que a gente tá mostrando nas lives
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Studio Vibi retweeted
day 2/10 of vibe-coding a pvp monster catcher today's goal: build a complete battle system live at twitch . tv / StudioVibi
morning... for the next 2 weeks, I'll be working on Vibi's first project, a retro monster catcher RPG. It will be vibe-coded from scratch in TypeScript and HTML5. I'll be streaming my progress live, and posting updates every day live stream link below
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Studio Vibi retweeted
This project has evolved into a GameDev Studio 🥳 Vibi will vibe-code your childhood dream games into existence. It has 2 foundational principles: → Use AIs for all *chore* tasks (including coding) → Use humans for all *soul* tasks (art, lore, etc.) That's my take on AI: it should automate the laundry and dishes, so we can do the art and writing. Our first launch will be a PVP retro monster catcher. Then, we'll move to more complex games. We'll ship games faster than you can imagine, and we'll take community suggestions on which game to build next. We'll build everything in public, and we'll stream our work live, so you'll be able to watch and learn how we use AI tools to build and ship high-quality software. Our games will be open source and beautifully coded, so you can use them as templates to vibe-code your own dream games. We'll use TypeScript, C, Rust, Haskell, Lean, Bend, HVM, and many other langs. Links in the comments ↓
20 Oct 2025
I'm starting a side project where we'll implement a monster catcher retro game in Bend2, using SupGen to write most of the code. It will be a MOBA, meaning the game will take place on self-contained, ~30 minute matches, where everyone starts from the initial city, races through the game, battles along the way, and competes to beat the League and become the Champion. The design of the creatures / map will be original and good, unlike the shit that certain company is spoon feeding us. We have great artists and devs on the team. Still no sound artist, writer and other areas. It is a small project with a thin budget of ~300k or so. It has no larger profit motivations. I just want to have fun. If, and only if, this project sounds super fun to you, and you want to participate, lmk and I'll send you a Discord link. ... (artwork ↓ by the artist foofarawr)
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